The renderer switching feature and failed renderer initialization on the Switch port will cause MegaZeux to exit, followed by a system crash.
The error on switching renderers:
WARNING: Failed to create window: Could not create vi layer: 0x272
WARNING: Failed to create window: Could not create vi layer: 0x272
WARNING: Failed to roll back video mode!
WARNING: Failed to create window: Could not create vi layer: 0x272
WARNING: Failed to set fallback video mode, aborting!
Could not create vi layer: 0x0272 is output from SDL_Error() when MZX attempts to create an SDL_Window. The number is a libnx error code, which translates to a "general error" in the vi module.
As a workaround, the former feature has been disabled for the Switch port and the latter shouldn't occur with the default renderer.
Report ID | 766 | Title | Switch port: switching renderers, failing to initialize renderers results in system crash |
Product | MegaZeux Bugs | Status | UNFILED (Severity 0 - None Assigned) |
Version | 2.92 | Fixed in | - |
Introduced In Version | 2.92 | Operating System | Nintendo Switch |
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Report ID #766: Switch port: switching renderers, failing to initialize renderers results in system crash
#1 Lachesis
Posted 25 April 2019 - 10:31 PM
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xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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