The GL renderers work fine on the Switch port, but after exiting MegaZeux the system will crash. The reason for this is currently unknown. This does not affect the softscale renderer, which internal to SDL is pretty much identical to the opengl1 renderer.
As a workaround, the GL renderers have been disabled for release builds.
Report ID | 767 | Title | Switch port: GL renderers cause system crash on exit |
Product | MegaZeux Bugs | Status | UNFILED (Severity 0 - None Assigned) |
Version | 2.92 | Fixed in | - |
Introduced In Version | 2.92 | Operating System | Nintendo Switch |
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Report ID #767: Switch port: GL renderers cause system crash on exit
#1 Lachesis
Posted 25 April 2019 - 10:33 PM
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xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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