dMZX Forums: charset offset in editor views -> MegaZeux Feature Requests -> Tracker

Jump to content

Report ID 849 Title charset offset in editor views
Product MegaZeux Feature Requests Status UNFILED (Severity 0 - None Assigned)
Version - Fixed in -

Page 1 of 1
  • Cannot start a new Issue
  • You cannot reply to this issue

Report ID #849: charset offset in editor views

#1 User is offline  
Noser 

  • Newbie
  • Pip
  • Group: Members
  • Posts: 1
  • Joined: 01-May 24

Posted 01 May 2024 - 08:56 PM

It's hard to edit the vlayer for SPRn_OFFSETed sprites within the Megazeux editor, because the vlayer editor and its character picker display everything in terms of the baseline 0-255 character set. It'd be easier to make extended-charset sprites if the editor UI could cosmetically apply a charset offset. (Maybe also when editing boards, in case of offset-but-not-vlayer sprites?)


Page 1 of 1  
  • Cannot start a new Issue
  • You cannot reply to this issue

Replies (1 - 1)

#2 User is offline  
Terryn 

  • ******
  • Group: DigiStaff
  • Posts: 2,961
  • Joined: 12-October 00
  • Gender:Male

Posted 05 May 2024 - 07:15 PM

If this were to be implemented, it'd be best to have hotkeys (or at bare minimum a by-fullset option in a menu) to move the offset by multiples of 256, as that'd be the the typical option the vast majority of the time. Plugin of offset numbers for the remaining cases would be best done in a menu. The debug window would be extended to display the currently active visual offset.
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe

<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111


Page 1 of 1
  • Cannot start a new Issue
  • You cannot reply to this issue

1 User(s) are reading this issue
1 Guests and 0 Anonymous Users


Powered by IP.Tracker 1.3.2 © 2024  IPS, Inc.