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Somnambulist The Sleepwalker

#1 User is offline   Bramble 

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Posted 05 December 2023 - 12:12 PM

I made a game.

EDIT: NEW FILE:
My link

This post has been edited by Bramble: 05 December 2023 - 02:46 PM

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#2 User is offline   Bramble 

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Posted 05 December 2023 - 02:31 PM

Corrected broken link
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#3 User is offline   Bramble 

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Posted 05 December 2023 - 02:35 PM

Corrected broken game
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#4 User is offline   Bramble 

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Posted 05 December 2023 - 02:43 PM

DOWNLOAD THIS ONE: My link

This post has been edited by Bramble: 05 December 2023 - 02:46 PM

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#5 User is offline   Bramble 

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Posted 05 December 2023 - 02:47 PM

I love you guys..
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#6 User is offline   Bramble 

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Posted 05 December 2023 - 04:49 PM

:pirate:

What do YOU think of it?

Reply below please. I mean, if you want to.
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#7 User is offline   Frankie 

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Posted 05 December 2023 - 06:09 PM

Notes which I wrote while playing it:
- There needs to be an indication to “press P” on the first screen, otherwise players new to megazeux won't know how to start it.
- Movement is so so, that little lag to start moving is noticeable in big rooms.
- I think I found a bug: you can get *below* the long line of text that ends with «...me», and doing so renders the game unwinnable (you cannot reach the space above that).

I always appreciated how you blended text elements in your game, making it an almost tactile part of the rooms. This one is no exception, there are very good moments to be had exploring the “cave” and trying to make up what the rebus means story-wise; I find it a great way of showing instead of telling a story. Replayed it twice to see if I got all correctly, still not sure what the first two screen exactly depict (weathering a storm outside alone and then an explosion? Drowning?), but this is ok, as it adds to the oniric experience of the game. Same with puzzles, they were mostly simple but that fits the bill of a narrative game. Music and especially SFXs made immersion much much better.

I enjoyed it. Congratulations!

spoiler: is there ________________________________________ anything I can do with the happy face on top-left, in the last room? Nice touch either way.

This post has been edited by Frankie: 05 December 2023 - 06:28 PM

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#8 User is offline   Bramble 

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Posted 06 December 2023 - 01:13 PM

View PostFrankie, on 05 December 2023 - 01:09 PM, said:

Notes which I wrote while playing it:
- There needs to be an indication to “press P” on the first screen, otherwise players new to megazeux won't know how to start it.
- Movement is so so, that little lag to start moving is noticeable in big rooms.
- I think I found a bug: you can get *below* the long line of text that ends with «...me», and doing so renders the game unwinnable (you cannot reach the space above that).

I always appreciated how you blended text elements in your game, making it an almost tactile part of the rooms. This one is no exception, there are very good moments to be had exploring the “cave” and trying to make up what the rebus means story-wise; I find it a great way of showing instead of telling a story. Replayed it twice to see if I got all correctly, still not sure what the first two screen exactly depict (weathering a storm outside alone and then an explosion? Drowning?), but this is ok, as it adds to the oniric experience of the game. Same with puzzles, they were mostly simple but that fits the bill of a narrative game. Music and especially SFXs made immersion much much better.

I enjoyed it. Congratulations!

spoiler: is there ________________________________________ anything I can do with the happy face on top-left, in the last room? Nice touch either way.


THANK YOU, FRANKIE, AS ALWAYS.

I can't get over how much I appreciate you for playing my games so thoroughly. I feel seen, which is no small feat. I've spent my whole life putting in little intentional artistic queues and flourishes, and to see them not only appreciated but also tinkered with, is soul-nourishing. Just, thanks.

All of that aside, your critiques are very good. I left the "me" bug intentionally to mess people up and want to play the game twice. That way, there would be more exploration of the game and maybe some editor activity. ;)/>

There is nothing to be done with the smiley in the top left, though I love that you found this. That was a little mistake, leaving it there, and it was due to a rush job when I found out that the game was complete before even realizing it.

<3 <3 <3

-Bramble

P.S. You are so kind.

P.P.S. Sh*t. Thank you!

"And now a quote -- ala Wervyn -- that is here because I wish I were as cool as him."

This post has been edited by Bramble: 06 December 2023 - 01:14 PM

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