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Palette Editor

#1 User is offline   zzo38 

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Posted 04 July 2015 - 08:00 AM

This is the MegaZeux Palette Editor including mode 0 and 1 and 2 and 3. It is provided as a MegaZeux world file (no other files are needed), and is in the public domain. (I have used some others but I didn't find it very good, so I made the new one; I am unlikely to need it much (generally the standard PC palette is good enough) but now I have in case it can help.)

Attached File  paledit.zip (4.41K)
Number of downloads: 214
Attached Image: screen4.png

This post has been edited by zzo38: 04 July 2015 - 08:02 AM

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#2 User is offline   T-Bone 

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Posted 17 August 2015 - 02:20 AM

neat
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#3 User is offline   Lachesis 

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Posted 18 August 2015 - 04:56 PM

idk i think having to load a separate .mzx app to edit palettes is a total motivation killer but ¯\_(ツ)_/¯ looks useful if you don't mind that

dynamic smzx palette master race
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#4 User is offline   Dr Lancer-X 

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Posted 18 August 2015 - 08:53 PM

i believe in the static smzx palette (or, at least, a palette with static portions, even if those portions move around), but i also believe in having a utility optimise for most efficient use of colours because it's a huge headache otherwise.

the problem is that if you decide you want to change something later it completely screws up your allocations, and you need clever allocations in order to get much use out of mode 3 in the first place.
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#5 User is offline   Graham 

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Posted 19 August 2015 - 02:47 AM

View PostLancer-X, on 18 August 2015 - 12:53 PM, said:

i believe in the static smzx palette (or, at least, a palette with static portions, even if those portions move around), but i also believe in having a utility optimise for most efficient use of colours because it's a huge headache otherwise.

the problem is that if you decide you want to change something later it completely screws up your allocations, and you need clever allocations in order to get much use out of mode 3 in the first place.


True, I mostly get around that with an in game palette editor. It allows me to modify colors on the fly so that I can keep an eye on different graphical elements during play, so I can see if I am screwing something else up or not.
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#6 User is offline   Lachesis 

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Posted 19 August 2015 - 05:37 PM

static palettes just do not fly in the game i'm working on right now. some areas use a map that affects the hue and brightness of sprite/effect colors, and you can't fit that into the palette for every char on the screen, especially because the colors have to be in a certain order for effects to work...

edit: this is what i mean

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"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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