Vacek's Profile
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- New Game Releases (6 posts)
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- In the bunghole of Europe
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Posts I've Made
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In Topic: Using Extended Characters when Editing Board?
28 December 2024 - 08:30 PM
hseiken, on 27 December 2024 - 06:02 AM, said:
Just going to keep this going since it's character related but a different question.
So I'm going through 16Color's archive and I found a pack of character sets in XBIN format which one of those BBS/demoscene formats blah blah. The point is, I renamed them to CHR and they did import into MZX, but unfortunately, there's an offset problem I think? Or an order?
Here's a test file for someone to load. Just rename to .chr and import the whole thing into your current character set and notice it's shifted.
https://16colo.rs/pa...nt-ntby-bwoi.xb
Is there a way to fix this?
The font you’ve attached has a 8×16 pixel character size, as opposed to MZX’s 8×14. It can’t be loaded into MZX without processing it further.
An easy way to solve this programmatically at the cost of loss of some detail would be to process the file in 16-byte blocks, dropping two bytes from each such block (then perhaps retouching by hand, if desired).
(Incidentally, it also has a non-ASCII-compatible character ordering, but that’s easier to fix, and depending on the desired use may not be at all necessary.)
Would you like me to do this conversion, manual steps included?
--Vacek -
In Topic: Unofficial DMZX Photo Thread
21 October 2024 - 12:48 AM
I know this thread is ancient, but in case anyone's wondering, this is me.
also, nice to see a Hungarian reference here, 'cause I'm one as well. and I don't resemble Judit Polgár at allhowever, at least I'm ugly and I know it.
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In Topic: TIle Swap
06 May 2024 - 03:37 PM
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In Topic: TIle Swap
06 May 2024 - 02:25 PM
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