About Gotos and MegaZeux Built-ins
#1
Posted 09 August 2008 - 06:01 PM
Caverns does not exhaust all of the possibilities of built-ins.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#2
Posted 09 August 2008 - 06:27 PM
zzo38, on Aug 9 2008, 10:01 AM, said:
Caverns does not exhaust all of the possibilities of built-ins.
No, but Talon's Tale very well might have.
This post has been edited by Risu2112: 09 August 2008 - 06:28 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#3
Posted 09 August 2008 - 06:39 PM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#4
Posted 09 August 2008 - 07:15 PM
Violets are blue
I use functions
And so should you
#5
Posted 09 August 2008 - 08:04 PM
Risu2112, on Aug 9 2008, 10:27 AM, said:
Even Talon's Tale doesn't. The game "Super ASCII MZX Town" does many new things with built-ins (and also with robots as well), but even that hasn't even half-way exhausted it.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#6
Posted 09 August 2008 - 09:50 PM
Are you thinking about using built-ins like that, where they're less "used" but "exploited"?
Explain what you mean by "exhausts all of the possibilities of built-ins".
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#7
Posted 09 August 2008 - 10:23 PM
Terryn, on Aug 9 2008, 01:50 PM, said:
Are you thinking about using built-ins like that, where they're less "used" but "exploited"?
Explain what you mean by "exhausts all of the possibilities of built-ins".
I didn't play the game "Inhabitant". I cannot find the download link on Google or Z2. Can you post a link, please? And then maybe I can answer your question(s) better
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#8
Posted 09 August 2008 - 10:32 PM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#9
Posted 09 August 2008 - 11:11 PM
Terryn, on Aug 9 2008, 03:32 PM, said:
That game hardly makes any sense, but that is one way that you can use the built-ins in more ways. What I meant, however, was how in Super ASCII MZX Town I used built-ins and robots mixed. However, I do have one puzzle that uses only built-ins (actually there is 1 robot on that board, but it you don't need it to solve the puzzle), and it is very different than any other MZX puzzles I have seen. Other puzzles in there mix robots and built-ins in new ways."Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#10
Posted 10 August 2008 - 12:16 AM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#11
Posted 10 August 2008 - 12:34 AM
Exophase, on Aug 9 2008, 05:16 PM, said:
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#12
Posted 10 August 2008 - 01:37 AM
zzo38, on Aug 9 2008, 07:34 PM, said:
Then do whatever it is you're doing. The rest of us will continue doing things the sensible way.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#13
Posted 10 August 2008 - 03:49 AM
Exophase, on Aug 9 2008, 06:37 PM, said:
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#14
Posted 10 August 2008 - 04:08 AM
This post has been edited by Kuroneko: 10 August 2008 - 04:08 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#16
Posted 10 August 2008 - 05:27 AM
Kuroneko, on Aug 9 2008, 08:08 PM, said:
Unfortunately, MZX robots are still too limited (not as limited as ZZT, but still limited), but so are built-ins. Robots can do a lot more stuff than built-ins, but not everything built-ins can do. See the "Super ASCII MZX Town" game you might see what I meant by that. And I think you can make the game how you want to, it is still good either way, as long as it is a good game. Some things need sensors to do it, but even combine a robot+sensor doesn't do everything! (Of course, built-ins also take up less memory and disk-space than robots do, but don't make a game entirely of built-ins!) There are also many properties of the built-ins (and robots) that many people don't recognize.
Quote
See http://zzo38computer...TO/ASCMZXTO.ZIP and select "Bomb puzzle" from the demo menu. That board has only a single robot on it, which isn't even used to solve the puzzle. There is no codes you can look at to help you to solve that puzzle. That puzzle just wouldn't work good with robots (regardless of any codes you might be able to look up to help you to solve it). Also try the "Inappropriate keys sold here" puzzle and the "Music is the key" puzzle, both of which use a combination of robots and built-ins to make up the puzzle. They just wouldn't work any other way.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#17
Posted 10 August 2008 - 06:18 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#18
Posted 10 August 2008 - 07:11 PM
Also what the hell, I tried the bomb puzzle and it's impossible.
Edit: oh I get it explosions block transporters. I guess I had bad timing the two times I tried that.
This post has been edited by LogiCow: 10 August 2008 - 07:15 PM
#19
Posted 10 August 2008 - 08:36 PM
LogiCow, on Aug 10 2008, 11:11 AM, said:
That is not what turing complete is. Turing complete means that you can do any calculation a turing machine (or any computer) can do, but possibly slower. It has nothing to do with how well it can interact with things outside of their calculations.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#20
Posted 10 August 2008 - 09:35 PM
robots can use turing machine logic;
hence, robots can do what built-ins do.
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#21
Posted 11 August 2008 - 12:37 AM
#24
Posted 11 August 2008 - 04:41 AM
Micah, on Aug 10 2008, 06:38 PM, said:
You can create a carpet in Robotic, but you can't be a carpet in Robotic. You can make a sensor act like a key, though. But still many things can't be done in Robotic (even with sensors).
This post has been edited by zzo38: 11 August 2008 - 04:41 AM
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#25
Posted 11 August 2008 - 04:59 AM
zzo38, on Aug 10 2008, 08:41 PM, said:
Many useless things, more accurately. I can't see any reason to make a robot behave like a carpet.
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#26
Posted 11 August 2008 - 07:24 AM
#27
Posted 11 August 2008 - 07:51 AM
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#28
Posted 11 August 2008 - 09:21 AM
zzo38, on Aug 11 2008, 06:41 AM, said:
color c0c char '²' end : "touch" lockplayer playercolor is c00 color c1b char '' wait for 1 : "a" if uppressed then "u" if downpressed then "d" if leftpressed then "l" if rightpressed then "r" wait for 1 goto "a" : "u" unlockplayer playercolor is c1b put player NORTH color c0c char '²' end : "r" unlockplayer playercolor is c1b put player EAST color c0c char '²' end : "d" unlockplayer playercolor is c1b put player SOUTH color c0c char '²' end : "l" unlockplayer playercolor is c1b put player WEST color c0c char '²' end
#29
Posted 11 August 2008 - 03:21 PM
nooodl, on Aug 11 2008, 02:21 AM, said:
color c0c char '²' end : "touch" lockplayer playercolor is c00 color c1b char '' wait for 1 : "a" if uppressed then "u" if downpressed then "d" if leftpressed then "l" if rightpressed then "r" wait for 1 goto "a" : "u" unlockplayer playercolor is c1b put player NORTH color c0c char '²' end : "r" unlockplayer playercolor is c1b put player EAST color c0c char '²' end : "d" unlockplayer playercolor is c1b put player SOUTH color c0c char '²' end : "l" unlockplayer playercolor is c1b put player WEST color c0c char '²' end
WRONG. There are a lot of things wrong with that. It only works in a small number of circumstances.
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
#30
Posted 11 August 2008 - 03:22 PM
RoSS, on Aug 11 2008, 12:51 AM, said:
"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.