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Vacek's Profile User Rating: -----

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New Game Releases (3 posts)
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User is offline Oct 02 2022 03:10 PM
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In the bunghole of Europe

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Topics I've Started

  1. New game “Crosswords” released

    18 September 2022 - 10:57 PM

    New game “Crosswords” released 09/19/2022

    A little word puzzle game played on an 5×5 grid, drawing inspiration from Wordle and nooodl’s “Lexicon”.
    With several types of bonuses and special items. Recognizes almost 13,000 words.

    https://www.digitalm...how.php?id=2716

    Posted Image
  2. NEW engine released: displaying full-screen hi-res 16-color graphics

    16 July 2022 - 11:34 PM

    Hi everyone,

    I’m Vacek, lurking in the MZX community since 2003 and this being my first ever actual release. :-)

    I don’t know whether this would be of any use but as a technical first, it could be an interesting piece of MZX history. :-)

    640x350 Hi-Res Graphics Demo

    This is the first (AFAIK) 640x350x16 color hi-res bitmap display routine for MZX.

    It actually uses 112 screen-sized transparent unbound sprites, filled up with differently colored versions of a char with only the top left pixel set, each layer displaced throughout the 8x14 pixels of a character cell. It is very, I mean VERY slow, but at least it looks nice. It uses a rather simple packed-pixel, memory-reordered 4bpp format I’ve named .UBS (short for unbound sprite). I’ve attached 10 .UBS files, plus a copy of title screen (the world uses a hard-coded copy of exactly the same picture) to test the graphical fidelity. I kept the MZX palette except for color 6 which I changed from the ugly brown to a more usable bright orange (RGB 63-42-00) and optimized all pictures to this palette.

    I may release a .BMP to .UBS converter if anyone is interested.

    https://www.digitalm...how.php?id=2711

    Attached File  screen2.png (109.94K)
    Number of downloads: 58

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