Vacek's Profile
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- Most Active In:
- New Game Releases (3 posts)
- Joined:
- 24-May 09
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- Last Active:
Oct 02 2022 03:10 PM
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- Newbie
- Age:
- Age Unknown
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- Birthday Unknown
- Gender:
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Male
- Location:
- In the bunghole of Europe
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Topics I've Started
-
New game “Crosswords” released
18 September 2022 - 10:57 PM
New game “Crosswords” released 09/19/2022
A little word puzzle game played on an 5×5 grid, drawing inspiration from Wordle and nooodl’s “Lexicon”.
With several types of bonuses and special items. Recognizes almost 13,000 words.
https://www.digitalm...how.php?id=2716
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NEW engine released: displaying full-screen hi-res 16-color graphics
16 July 2022 - 11:34 PM
Hi everyone,
I’m Vacek, lurking in the MZX community since 2003 and this being my first ever actual release. :-)
I don’t know whether this would be of any use but as a technical first, it could be an interesting piece of MZX history. :-)
640x350 Hi-Res Graphics Demo
This is the first (AFAIK) 640x350x16 color hi-res bitmap display routine for MZX.
It actually uses 112 screen-sized transparent unbound sprites, filled up with differently colored versions of a char with only the top left pixel set, each layer displaced throughout the 8x14 pixels of a character cell. It is very, I mean VERY slow, but at least it looks nice. It uses a rather simple packed-pixel, memory-reordered 4bpp format I’ve named .UBS (short for unbound sprite). I’ve attached 10 .UBS files, plus a copy of title screen (the world uses a hard-coded copy of exactly the same picture) to test the graphical fidelity. I kept the MZX palette except for color 6 which I changed from the ugly brown to a more usable bright orange (RGB 63-42-00) and optimized all pictures to this palette.
I may release a .BMP to .UBS converter if anyone is interested.
https://www.digitalm...how.php?id=2711
screen2.png (109.94K)
Number of downloads: 58
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