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Terryn's Profile User Rating: *****

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  1. In Topic: MZX Help File Issues - Jan 25 2024

    01 January 2024 - 02:48 PM

    (Jan 01 2024) CHANGED SINCE 2.92D HELPFILE:

    -Added documentation for 2.93's new features.
    -Described how to use large numbers near the beginning of the Counters section. This was already done in several other places, such as the FAQ and expressions sections, but not here.
    -Added an unfortunately-necessary question about which MZX version to use at the very top of the FAQ.
    -The MZM section now mentions how to import an MZM in the editor.
    -Explained how to read an MZX world's parent directory with FREAD_OPEN.
    -Re-worked Sprites tutorial a bit to better explain sprite reference characters.
    -Modest KEY* counter section rework (noted 0 when no key held for KEY_PRESSED/KEY_CODE, made KEY_CODE's attributes more explicit, mentioned KEY/KEY_PRESSED/KEY_CODE only return the value of the last key pressed when multiple keys are pressed/held at once, explicitly noted multiple KEYn-class counters (and new KEY_PRESSEDn-class counters) can report held values at a time, removed outdated mention of joystick codes now that actual support is in).
    -IF Sprite_colliding command description is much more accurate now.
    -* "string" section beefed up to mention its color cycling, color code compatibility, and duration.
    -Finally added a type-based command reference list to go with the alphabetic one. Categories are, in this order: Flow & Branching / General Color & Char / Item Color & Char / Counter & String Manip / Music & Sound / Textbox & Message Row / Board Placement & Copy / Overlay / View / Other Board / Player Control & Item / Self Movement & Attack / Other Self / Misc. (These are not the exact names, just simplifications for this post.) The actual descriptions for each are not mirrored in this arrangement, just the command listing.
    -Chunked TOC and Reference Manual links into sections to make more readable. (Apologies in advance for any muscle memory problems this causes. :S)
    -Described how counters typically act when attempts to go past their ranges are made.
    -The REL section of help now begins with a note suggesting less-deprecated methods.
    -Documented how SPRn_OFF shows a sprite's on/off status.
    -Made clearer that NODIR/ANYDIR only work with certain condition checks (not with e.g. IF or GO).
    -Explained how board linking via directional exits acts in more detail.
    -Described results of invalid actions for all of the layer reading/manip counters. ("BOARD_ID", "OVERLAY_COLOR", "UPRx,y", "VCHx,y", etc.)
    -Pointed to the wiki's compilation/debug build instructions in the relevant FAQ section.
    -MZMs saved from the board are properly listed as board type.
    -Noted relevant shot/bomb reactions for Gems, Coins, Pouches and Chests. (Guess ZZT legacy assumptions explain the prior lack of note for Gems, if not the rest?)
    -Stated how large hibomb/lobomb explosions are.
    -Corrected improper description of the PUSHED label's trigger, and explained what happens when a push fails to move a Robot.
    -Properly marked WAIT MOD FADE and WAIT PLAY as cycle-ending.
    -Described Alt+C function in scroll editor.
    -Mentioned BOARD [dir]'s unique ability to link board exits to the title screen.
    -Noted same-board TELEPORT PLAYER actions.
    -Mentioned save slots.
    -Described how COPYROBOT "Name" acts when multiple Robots with this name are present.
    -Other style changes, minor fixes, and minor clarifications.

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  1. Photo

    Tixus 

    11 May 2008 - 18:22
    He's a pretty cool guy.
  2. Photo

    Wervyn 

    19 Feb 2008 - 21:22
    Terryn is our fantastic behind the scenes archivist. I have no idea what we'd do without him.
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