Hi, I'm new to this whole "playing MZX in the comfort of your web browser" thing. How do I change the resolution from "stretch to as large as possible" to the original resolution?
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Online MZX screen resolution
#2
Posted 13 January 2021 - 02:01 AM
You pretty much need to pop MZX out to a new window to do that.
The first web player link uses the GLSL renderer, which has the window size=the scaled size of the canvas. This respects the aspect ratio setting for the current game but for most games in the archive that defaults to modern (64:35).
The second web player link uses the software renderer at 640x350. The browser then scales this canvas up to the size of the window, so you end up with whatever aspect ratio you want, but it's still scaled up to fill the whole window.
Either way I don't think there's a better way to adjust the screen size right now, sorry.
The first web player link uses the GLSL renderer, which has the window size=the scaled size of the canvas. This respects the aspect ratio setting for the current game but for most games in the archive that defaults to modern (64:35).
The second web player link uses the software renderer at 640x350. The browser then scales this canvas up to the size of the window, so you end up with whatever aspect ratio you want, but it's still scaled up to fill the whole window.
Either way I don't think there's a better way to adjust the screen size right now, sorry.
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xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#3
Posted 13 January 2021 - 03:14 AM
Lachesis, on 12 January 2021 - 09:01 PM, said:
The first web player link uses the GLSL renderer, which has the window size=the scaled size of the canvas. This respects the aspect ratio setting for the current game but for most games in the archive that defaults to modern (64:35).
Does this imply it's possible to export a game in the web player that uses classic 4:3 aspect?
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