- The files config.txt, changelog.txt and port.txt did not use Windows EOLs, and were unreadable in Notepad;
- The ABC/PAT/MID loaders could cause Modplug crashes when loading exotic module formats;
- fullscreen_resolution was being ignored.
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I'm pleased to announce the immediate availability of MegaZeux 2.81g. I encourage everybody who is interested in stability (especially with the forthcoming DoZ) to download and test this release, so we can make sure it's up to scratch for the big day.
Windows binaries:
http://digitalmzx.ne...mes/mzx281g.zip
Complete source code:
http://digitalmzx.ne...281gsrc.tar.bz2
Highlights of the Release
- Over 30 bugs fixed (even Terryn was struggling to find more);
- Performance enhancements to the "opengl2" and "overlay2" renderers;
- MegaZeux now supports the MikMod library as an alternative to Modplug;
- Improved compatibility with older MegaZeux games;
- MegaZeux is now a pure C program (from C++);
- Added manpage for Linux platform;
- New supported platform (GP2X).
Q&A
When I press F10 and use the arrows, in the editor, the Windows Max/Min/Resize menu shows up!
This isn't my fault. It's an SDL bug. Some computers may have this problem. Double click "windib.bat" and try again.
Where is the Mac OS X/Debian/ebuild version! I want it immediately!
I will build for Debian Etch (Stable) and Unstable tomorrow. The OS X version will appear when Quantum P gets around to it. An ebuild should be available shortly.
MegaZeux 2.81f doesn't have a bug that 2.81g does!
Please use the bug report thread to report this. If MegaZeux crashes, or doesn't work at all, post it here. If it's a quirk, like a broken game, please post on the other thread. I'm especially interested in these reports, given the closeness of the DoZ and the value that this release could add to the competition.
Credit
I'd especially like to thank Terryn, Mr_alert, and Lancer-X, who together make up our Bug Fixing Dream Team. Fantastic job all around!
Enjoy!
--ajs.