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Palzor "The" Palzor

#1 User is offline   LogiCow 

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Post icon  Posted 02 October 2004 - 01:33 AM

Palzor.

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#2 User is offline   LogiCow 

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Posted 02 October 2004 - 02:20 AM

Screenshot.

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  • Attached Image: post-15-1096683656.gif

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#3 User is offline   astral 

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Posted 02 October 2004 - 02:41 AM

Useful.
i thought you said weast
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#4 User is offline   Revvy 

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Posted 02 October 2004 - 03:58 AM

Took a few minutes to figure out, but nicely done.
<+AFK> Bringing whisky to my mother is like irrigating a lake.

<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that

<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
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#5 User is offline   mordac 

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Posted 02 October 2004 - 05:57 AM

wicked awesome
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#6 User is offline   Micah 

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Posted 02 October 2004 - 05:35 PM

Nicely done. This should come in HANDY.
♫ ▄ █ ▄ █ ▄ █ ▄
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#7 User is offline   Superfunk 

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Posted 02 October 2004 - 07:33 PM

Finally! A palette editor for SMZX mode 3! And there are 64 sets of 4 colors! UNBELIEVABLE!!! :/ Just one problem: I don't know how to load the color palettes in my games! :D
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#8 User is offline   LogiCow 

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Posted 02 October 2004 - 09:01 PM

How about "load palette "filename.pal".
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#9 User is offline   Superfunk 

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Posted 02 October 2004 - 10:29 PM

But wouldn't that load a palette as a normal palette instead of an SMZX palette? Don't you have to something like
set "palette.pal" to "smzx_palette"

Or something like that?
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#10 User is offline   apage43 

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Posted 03 October 2004 - 12:03 AM

In the port, both work.
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#11 User is offline   Spectere 

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Posted 13 October 2004 - 12:22 AM

omg bump Posted Image

I was tinkering with Palzor and a few things kind of bothered me. The first thing was the lack of a palette preview, ala pal_ed.mzx. The second was the lack of a numerical color component display. So I did what any other stupidly bored MegaZeux'er would do -- I modified it.

The changes I made were hacks, really, but it still works (honest!). The numeric rgb values are displayed at the bottom of the screen and the palette preview can be brought up by pressing 'V' in the editor ('V' also returns you to the editor). Because of the way Palzor works (i.e. prevents its own palette from getting overwritten -- very nifty, Logicow) I had to have it save the palette to a temporary file (hence the inclusion of "temp_pal.pal" -- don't delete it).

I figured others might have a use for this, so I'm going to release it here. If anyone runs into any bugs, especially with loading and saving, it's probably my fault.

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:)
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#12 User is offline   Superfunk 

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Posted 13 October 2004 - 07:58 PM

Wow! Nice work, Spectere, adding numbers for red, green, and blue values! It's much easier now!
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#13 User is offline   Spectere 

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Posted 15 October 2004 - 01:48 AM

Thanks :D I had a feeling someone else would like that.

I wanted to make the color components appear next to the bar, but I didn't want to have to spend a ton of extra time figuring out LogiCow's display code.
:)
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