Hey, everyone! Been quite awhile since I was last here and even longer since I last released a MegaZeux game (2001 I think?), but for the sake of the Ancient DOS Games web show I've been doing since 2010, I decided to make an ENTIRE GAME in MegaZeux and talk about the process and give an overview of the core mechanics of the game in video form!

The game itself, built in the old DOS 2.51 version of MegaZeux, is called ADG Lazer Warz, and is centred around a player-fired lazer mechanic, whereby you can cycle between four different lazer colours and by matching the lazer colour to the enemies you're shooting, you will do quadruple damage! The game features 15 levels in total and takes about 3 to 4 hours to complete once you know what you're doing, probably a little longer if you're still learning to solve some of the puzzles in place, or learning how to get past any of the five bosses the game throws at you!

I only just submitted the game to the DigitalMZX archive so it may not be available there yet as I'm posting this announcement, but once it is you can find it on this page of the site: https://www.digitalm...how.php?id=2708
Or, if you want to download it right away, it's available from the MegaZeux Games section of my own website: http://www.pixelship...m/megazeux.html
Or, if you want to watch the ADG video I made in tandem with this game to see how I put together its core mechanics and discussing my ancient knowledge of how the old 2.51 version of MegaZeux worked, here's a link to the video on YouTube: https://youtu.be/Udu_0Q5ym8k
I don't plan to stick around for long as I've got tons of stuff on my plate and MegaZeux isn't something I really want to return to on a regular basis, but it had been awhile since I last used it and until now I never really did complete my own original game for the thing, as some of you may recall that BattleSuits was killed by a hard drive crash just two weeks before it was done in the year 2000, but it was definitely fun going back to it and seeing if I could actually accomplish something like this given how long it had been since I last used it! : D
Also... as you may've guessed, since I used MegaZeux 2.51 to develop the game I have NO IDEA if it actually runs right in a modern MegaZeux release, so... if any weird glitches show up as such, please let me know so I can try to fix them! : B
And lastly, if anyone wants to use the underlying engine in this game to make their own game, feel free! Just remember to credit me for creating the multi-coloured lazer engine you're using! ; )