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Using Extended Characters when Editing Board? Is this possible?

#1 User is offline   hseiken 

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Posted 11 May 2020 - 06:42 PM

I'm just curious if there is a way to access extended characters when editing a board/VLayer? Or do I have to just juggle what I'm currently working on with importing characters into the first 255 and make sure I keep it written down somewhere what characters/bank those things end up on when putting the game together? Also, does it require a specific mode?

Thanks for any help.
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#2 User is offline   Lachesis 

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Posted 12 May 2020 - 03:49 AM

Currently extended character sets can only be accessed by unbound sprites (via the spr#_offset counter) or by Robotic commands (e.g. COPY CHAR "(256)" "(32)").
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#3 User is offline   MicMotorhead 

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Posted 12 May 2020 - 11:50 AM

It would be amazing if the character sets could be used for regular board editing, but also a very big change.

My only problem with using multiple .chr files is that I tend to lose track and screw something up!

I actually prefer just using one single set for an entire game and then try and be clever with how it's put together, which is working out well for me.
For example, the two characters that make up the trunk of my pine trees also makes up the top of my pine trees. The middle two characters of the pine trees also make up the sides of cave entrances.
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