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Day of Zeux Summer 2012 FINAL SCORES

#1 User is offline   KKairos 

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Posted 22 July 2012 - 04:32 AM

FINAL SCORES FOR 2012 SUMMER DSDOZ

ABSTRACT TOPIC: INDIVIDUALITY
CONCRETE TOPIC: ALTERNATE HISTORY

DQ 82246 ffffff... : 0397/1600

10 69245 Final Kamikaze : 0368/1600
09 85538 Ken: A Matter of Individuality : 0375/1600
08 24966 Hipster Quest : 0413/1600
07 30154 President Skeleton : 0525/1600
06 83889 weltschmerz : 0676/1600
05 74770 Ununhexium : 0882/1600
04 74588 Spirit Quest : 0983/1600

03 20027 Wild Fire : 1088/1600
02 49932 Thanatos Insignia 2 : 1140/1600
01 80483 DUI 20XX : 1250/1600


There you have it folks. It's been fun. Archive version to follow soon. Or it would be, if I had permission to post that in this forum.

tallied scoresheets: https://docs.google....OUdTU2xzUlc2TkE

.txt files collected: https://www.box.com/...ed71db5df2d6607

This post has been edited by KKairos: 22 July 2012 - 08:26 AM

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#2 User is offline   Baby Bonnie Hood 

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Posted 23 July 2012 - 12:47 AM

I think it's time I started asking myself: "Is this all I'm really capable of?"

And I knew it! Snig was behind DUI 20XX (and Risu too I guess)! That's why it won!
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#3 User is offline   KKairos 

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Posted 23 July 2012 - 12:48 AM

BBH, I think you should update and get acquainted more with more modern MZX programming methods; I think you could definitely do better.
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#4 User is offline   Risu2112 

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Posted 23 July 2012 - 02:38 AM

View PostBaby Bonnie Hood, on 22 July 2012 - 05:47 PM, said:

I think it's time I started asking myself: "Is this all I'm really capable of?"

And I knew it! Snig was behind DUI 20XX (and Risu too I guess)! That's why it won!


What do you mean "I guess"?
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#5 User is offline   Maxim 

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Posted 23 July 2012 - 03:07 AM

View PostBaby Bonnie Hood, on 22 July 2012 - 08:47 PM, said:

I think it's time I started asking myself: "Is this all I'm really capable of?"


The trick is:
Spend the entire 24 hours working on it!!

I lost 5 hours, but still spent 19 on Wild Fire. I usually do at least 23. You're only capable of what you put insane amounts of time into.
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#6 User is offline   Lachesis 

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Posted 23 July 2012 - 03:46 AM

Not necessarily true. Lancer-X could do more in 12 hours than most of the rest of us could manage in 24. While learning to play the timeframe to your advantage is great, more importantly, you need to learn efficient and reusable concepts and techniques for both programming your game and for creating content for it, whether by hand or also with code. The hard part about it is that there's no solid way to go about gaining these skills besides learning the hard and slow way (it took me years to get from Newbie Kombat to Labyrinth of Zeux). Ask yourself "what do I want to do here?" occasionally when making your games, dig through all the features until you figure out what you want, failing that, you can always ask the Robotic Talk forum for help. I suggest the first step that you take is to figure out how and when to use expressions.

Here's a good exercise to start with -- take the player engine from your DoZ entry, change it so that instead of moving the player around, the player is actually locked off-screen and the robot itself is what you control. Then, give the robot diagonal movement that properly accounts for collision with the screen edges, bullets, and other robots. Do not use any REL commands. This isn't to say diagonal movement is always ideal, but I think it's a good place to start!

Re: Dig through all the features -- it's occurred to me several times over the past week that the commands listing in the robotic manual should perhaps have an alternate index with the commands organized by function, like the counters. Now's a better time to say that than never, I suppose.

View PostRisu2112, on 22 July 2012 - 07:38 PM, said:

What do you mean "I guess"?

It's okay, every collaborative project I do will always be remembered as 'that masterpiece Lancer-X made (and Lachesis too, I guess (wait, CJA/asgromo was involved?!))'. Everyone's already learned at this point to credit everything to Lancer-X on their scoresheets! Soon I'll be like a ghost, they'll start praising Lancer-X for my graphics :(
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#7 User is offline   Dr Lancer-X 

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Posted 23 July 2012 - 06:40 AM

View PostLachesis, on 23 July 2012 - 01:46 PM, said:

It's okay, every collaborative project I do will always be remembered as 'that masterpiece Lancer-X made (and Lachesis too, I guess (wait, CJA/asgromo was involved?!))'. Everyone's already learned at this point to credit everything to Lancer-X on their scoresheets! Soon I'll be like a ghost, they'll start praising Lancer-X for my graphics :(

I think Wervyn did specifically credit the enemy graphics to me, although he did that while criticising them so I'm not sure if I'm supposed to feel flattered or not.
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#8 User is offline   Zappman 

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Posted 23 July 2012 - 07:52 AM

Congratulations to Risu2112!

And yes, I learned the hard way from falling asleep: If you want to make a better game, spend more time on it. And if somebody credits someone for something that someone else did, all I can say is...

BE MORE CAREFUL!

This post has been edited by Zappman: 23 July 2012 - 07:54 AM

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