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Summer 2011 DoZ Games

#1 User is offline   Kuddy 

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Posted 07 August 2011 - 08:08 PM

The Summer 2011 Dualstream Day of Zeux has concluded. All in all, a disappointing new record low of three games were submitted, which is depressing, but I suppose was to be expected, considering only eleven teams entered. The results will be announced exactly at, if not before, 4PM EDT on August 14.

The games in question are available for download at the following link:
http://www.digitalmz...u/DoZ2011Q3.rar
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#2 User is offline   Baby Bonnie Hood 

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Posted 08 August 2011 - 02:43 AM

Quote

(D)


Please tell me that's not what I think it means...
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#3 User is offline   Kuddy 

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Posted 08 August 2011 - 04:14 AM

(D) means default scoresheet for the topic
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#4 User is offline   Baby Bonnie Hood 

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Posted 08 August 2011 - 04:57 AM

Oh phew, I thought it meant "disqualified"... >_>

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#5 User is offline   Dr Lancer-X 

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Posted 08 August 2011 - 05:18 AM

As a note, 80741 was Lachesis, Lancer-X and asgromo. We didn't bother resubmitting the team lineup =P
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#6 User is offline   CJA 

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Posted 08 August 2011 - 05:28 AM

wait, what the hell

why didn't you guys tell me about this :(

what were the topics
Need a dispenser here.
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#7 User is offline   Baby Bonnie Hood 

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Posted 08 August 2011 - 05:38 AM

But you were told and you said:

View PostCJA, on 28 July 2011 - 04:48 AM, said:

D:

i'll be at work friday saturday sunday and monday


Buh?
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#8 User is offline   CJA 

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Posted 09 August 2011 - 03:32 PM

View PostBaby Bonnie Hood, on 08 August 2011 - 01:38 AM, said:

Buh?

my sentiments exactly
Need a dispenser here.
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#9 User is offline   Lachesis 

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Posted 09 August 2011 - 05:03 PM

source (Sword 2 engine)
: "loop"
lockplayer attack
wait for 1
if spacepressed then "swing"
goto "loop"

: "swing"
if "Sword" = 0 then "loop"
lockplayer
if uppressed then "north"
if downpressed then "south"
if leftpressed then "west"
if rightpressed then "east"
if "playerfacedir" = 0 then "north"
if "playerfacedir" = 1 then "south"
if "playerfacedir" = 2 then "east"
if "playerfacedir" = 3 then "west"
unlockplayer
goto "loop"
end
: "north"
lockself
set "playerfacedir" to 0
rel to player
write overlay c08 "Ž" at -1 -1
rel to player
send at -1 -1 to "sword"
play "&curtain.sam&+f"
wait for 1
change overlay c08 'Ž' to c00 ' '
rel to player
write overlay c08 "�" at 0 -1
rel to player
send at 0 -1 to "sword"
wait for 1
change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "�" at 1 -1
rel to player
send at 1 -1 to "sword"
wait for 1
change overlay c08 '�' to c00 ' '
restore "keyx" 1
unlockplayer
unlockself
goto "loop"
end
: "south"
lockself
set "playerfacedir" to 1
rel to player
write overlay c08 "�" at 1 1
rel to player
send at 1 1 to "sword"
play "&curtain.sam&+f"
wait for 1
change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "ê" at 0 1
rel to player
send at 0 1 to "sword"
wait for 1
change overlay c08 'ê' to c00 ' '
rel to player
write overlay c08 "Œ" at -1 1
rel to player
send at -1 1 to "sword"
wait for 1
change overlay c08 'Œ' to c00 ' '
unlockplayer
unlockself
goto "loop"
end
: "east"
lockself
set "playerfacedir" to 2
rel to player
write overlay c08 "�" at 1 -1
rel to player
send at 1 -1 to "sword"
play "&curtain.sam&+f"
wait for 1
change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "è" at 1 0
rel to player
send at 1 0 to "sword"
wait for 1
change overlay c08 'è' to c00 ' '
rel to player
write overlay c08 "�" at 1 1
rel to player
send at 1 1 to "sword"
wait for 1
change overlay c08 '�' to c00 ' '
unlockplayer
unlockself
goto "loop"
end
: "west"
lockself
set "playerfacedir" to 3
rel to player
write overlay c08 "Œ" at -1 1
rel to player
send at -1 1 to "sword"
play "&curtain.sam&+f"
wait for 1
change overlay c08 'Œ' to c00 ' '
rel to player
write overlay c08 "ë" at -1 0
rel to player
send at -1 0 to "sword"
wait for 1
change overlay c08 'ë' to c00 ' '
rel to player
write overlay c08 "Ž" at -1 -1
rel to player
send at -1 -1 to "sword"
wait for 1
change overlay c08 'Ž' to c00 ' '
unlockplayer
unlockself
goto "loop"
end
. "Below is the programing for the 'Super Strike'. If"
. "you don't want that, delete the following."
: "keyx"
if "Sword" = 0 then "loop"
set "Playerfacedir" to 0
lockplayer
lockself

rel to player
write overlay c08 "ë" at -1 0
rel to player
send at -1 0 to "sword"
rel to player
send at -2 0 to "sword"
wait for 1

play "&curtain.sam&+f"
change overlay c08 'ë' to c00 ' '
rel to player
write overlay c08 "Ž" at -1 -1
rel to player
send at -1 -1 to "sword"
rel to player
send at -1 -2 to "sword"
rel to player
send at -2 -1 to "sword"
wait for 1

change overlay c08 'Ž' to c00 ' '
rel to player
write overlay c08 "�" at 0 -1
set "Playerfacedir" to 2
rel to player
send at 0 -1 to "sword"
rel to player
send at 0 -2 to "sword"
wait for 1

change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "�" at 1 -1
rel to player
send at 1 -1 to "sword"
rel to player
send at 2 -1 to "sword"
rel to player
send at 1 -2 to "sword"
wait for 1

change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "è" at 1 0
set "Playerfacedir" to 1
rel to player
send at 1 0 to "sword"
rel to player
send at 2 0 to "sword"
wait for 1

change overlay c08 'è' to c00 ' '
rel to player
write overlay c08 "�" at 1 1
rel to player
send at 1 1 to "sword"
rel to player
send at 2 1 to "sword"
rel to player
send at 1 2 to "sword"
wait for 1

change overlay c08 '�' to c00 ' '
rel to player
write overlay c08 "ê" at 0 1
set "Playerfacedir" to 3
rel to player
send at 0 1 to "sword"
rel to player
send at 0 2 to "sword"
wait for 1

change overlay c08 'ê' to c00 ' '
rel to player
write overlay c08 "Œ" at -1 1
rel to player
send at -1 1 to "sword"
rel to player
send at -2 1 to "sword"
rel to player
send at -1 2 to "sword"
wait for 1
change overlay c08 'Œ' to c00 ' '
unlockself
unlockplayer
goto "loop"


source: 41356 global robot
: "nah"
end
: "keyw"
if "cutscene" != 0 then "nah"
lockself
lockplayer
set "playerfacedir" to 0
sfx 49
rel to player
write overlay c07 "Ö" at -1 -1
rel to player
send at -1 -1 to "sworded"
wait for 1
change overlay c07 'Ö' to c07 ' '
rel to player
write overlay c07 "Ï" at 0 -1
rel to player
send at 0 -1 to "sworded"
rel to player
send at 0 -2 to "sworded"
wait for 1
change overlay c07 'Ï' to c07 ' '
rel to player
write overlay c07 "Ð" at 1 -1
rel to player
send at 1 -1 to "sworded"
wait for 1
change overlay c07 'Ð' to c07 ' '
goto "done"
: "keys"
if "cutscene" != 0 then "nah"
lockself
lockplayer
set "playerfacedir" to 1
sfx 49
rel to player
write overlay c07 "Ò" at 1 1
rel to player
send at 1 1 to "sworded"
wait for 1
change overlay c07 'Ò' to c07 ' '
rel to player
write overlay c07 "Ó" at 0 1
rel to player
send at 0 1 to "sworded"
rel to player
send at 0 2 to "sworded"
wait for 1
change overlay c07 'Ó' to c07 ' '
rel to player
write overlay c07 "Ô" at -1 1
rel to player
send at -1 1 to "sworded"
wait for 1
change overlay c07 'Ô' to c07 ' '
goto "done"
: "keyd"
if "cutscene" != 0 then "nah"
lockself
lockplayer
set "playerfacedir" to 2
sfx 49
rel to player
write overlay c07 "Ð" at 1 -1
rel to player
send at 1 -1 to "sworded"
wait for 1
change overlay c07 'Ð' to c07 ' '
rel to player
write overlay c07 "Ñ" at 1 0
rel to player
send at 1 0 to "sworded"
rel to player
send at 2 0 to "sworded"
wait for 1
change overlay c07 'Ñ' to c07 ' '
rel to player
write overlay c07 "Ò" at 1 1
rel to player
send at 1 1 to "sworded"
wait for 1
change overlay c07 'Ò' to c07 ' '
goto "done"
: "keya"
if "cutscene" != 0 then "nah"
lockself
lockplayer
set "playerfacedir" to 3
sfx 49
rel to player
write overlay c07 "Ô" at -1 1
rel to player
send at -1 1 to "sworded"
wait for 1
change overlay c07 'Ô' to c07 ' '
rel to player
write overlay c07 "Õ" at -1 0
rel to player
send at -1 0 to "sworded"
rel to player
send at -2 0 to "sworded"
wait for 1
change overlay c07 'Õ' to c07 ' '
rel to player
write overlay c07 "Ö" at -1 -1
rel to player
send at -1 -1 to "sworded"
wait for 1
change overlay c07 'Ö' to c07 ' '
goto "done"
: "done"
unlockself
unlockplayer
lockplayer attack
end


???? ?? ??????? //

This post has been edited by Lachesis: 09 August 2011 - 05:08 PM

"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#10 User is offline   Baby Bonnie Hood 

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Posted 10 August 2011 - 02:00 AM

I swear, I wrote mine from scratch. There are really only so many ways you can code a simple sword engine like that.

dontdqme:(
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#11 User is offline   ThDPro 

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Posted 10 August 2011 - 05:41 PM

There's really nothing to gain from DQing you. God forbid, the scores might change!
original soundtracks
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
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#12 User is offline   Baby Bonnie Hood 

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Posted 11 August 2011 - 04:32 AM

Yeah, I know I'm a guaranteed 3rd (you and Lance can duke it out :( ). But better 3rd than DQ'd.
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#13 User is offline   Lachesis 

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Posted 11 August 2011 - 04:51 AM

Mostly weasel just pointed it out and I found the similarity pretty striking, not in the technique, but in details like :done, the order of the lock/unlock commands, the order the directions are implemented in, the rotation of the swing, etc

It must just be a big ol' coincidence
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#14 User is offline   weasel 

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Posted 12 August 2011 - 02:42 AM

Well, the character artwork and swinging sound are also pretty similar - I mean, there's only so many ways you can make a simple sword engine, but then again...
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#15 User is offline   Baby Bonnie Hood 

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Posted 12 August 2011 - 02:23 PM

Maybe I could've done it differently, with sprites and stuff. But I'm still learning about that and didn't have 24 hours to figure it all out and make a complete short game, so I went with what I knew from the ye olde games.

Boy, I'm a decade behind when it comes to MZX coding...

This post has been edited by Baby Bonnie Hood: 12 August 2011 - 02:24 PM

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#16 User is offline   Kuddy 

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Posted 14 August 2011 - 05:13 AM

weasel's scores were submitted a while ago in case anyone's still not in the know about their availability. Mine will be out sometime tomorrow after I finish whatever comments are still missing, and I've yet to hear anything about Wervyn's judging progress.
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#17 User is offline   Wervyn 

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Posted 14 August 2011 - 05:27 AM

I sent you my scores a couple hours ago in a PM. I hadn't had any time to work on them until this afternoon, but with only three games with such clear bracketing, it didn't take that long to do. You should be able to get the results out tomorrow, no problem.

"Oh, right, that thing, I was supposed to do that thing."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

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#18 User is offline   Kuddy 

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Posted 14 August 2011 - 05:33 AM

Well, poo on Invision Board for making PMs less obvious. I miss the old popups.

anyway wervyn's scores
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#19 User is offline   Baby Bonnie Hood 

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Posted 14 August 2011 - 12:50 PM

It's a little depressing how no one used the other topic. I think Anger is an Energy was made one DoZ too early.
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