Summer 2011 DoZ Games
#1
Posted 07 August 2011 - 08:08 PM
The games in question are available for download at the following link:
http://www.digitalmz...u/DoZ2011Q3.rar
#4
Posted 08 August 2011 - 04:57 AM
J.G.'s Neatsome Magical Calling It Now:
Best Theme - Introspect
Best Gameplay - Pandora's Gate
DOHOHOHOHOHOHOHO - Nightmares of a Knight
#5
Posted 08 August 2011 - 05:18 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#6
Posted 08 August 2011 - 05:28 AM
why didn't you guys tell me about this
what were the topics
#7
Posted 08 August 2011 - 05:38 AM
CJA, on 28 July 2011 - 04:48 AM, said:
i'll be at work friday saturday sunday and monday
Buh?
#9
Posted 09 August 2011 - 05:03 PM
: "loop" lockplayer attack wait for 1 if spacepressed then "swing" goto "loop" : "swing" if "Sword" = 0 then "loop" lockplayer if uppressed then "north" if downpressed then "south" if leftpressed then "west" if rightpressed then "east" if "playerfacedir" = 0 then "north" if "playerfacedir" = 1 then "south" if "playerfacedir" = 2 then "east" if "playerfacedir" = 3 then "west" unlockplayer goto "loop" end : "north" lockself set "playerfacedir" to 0 rel to player write overlay c08 "Ž" at -1 -1 rel to player send at -1 -1 to "sword" play "&curtain.sam&+f" wait for 1 change overlay c08 'Ž' to c00 ' ' rel to player write overlay c08 "�" at 0 -1 rel to player send at 0 -1 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "�" at 1 -1 rel to player send at 1 -1 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' restore "keyx" 1 unlockplayer unlockself goto "loop" end : "south" lockself set "playerfacedir" to 1 rel to player write overlay c08 "�" at 1 1 rel to player send at 1 1 to "sword" play "&curtain.sam&+f" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "ê" at 0 1 rel to player send at 0 1 to "sword" wait for 1 change overlay c08 'ê' to c00 ' ' rel to player write overlay c08 "Œ" at -1 1 rel to player send at -1 1 to "sword" wait for 1 change overlay c08 'Œ' to c00 ' ' unlockplayer unlockself goto "loop" end : "east" lockself set "playerfacedir" to 2 rel to player write overlay c08 "�" at 1 -1 rel to player send at 1 -1 to "sword" play "&curtain.sam&+f" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "è" at 1 0 rel to player send at 1 0 to "sword" wait for 1 change overlay c08 'è' to c00 ' ' rel to player write overlay c08 "�" at 1 1 rel to player send at 1 1 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' unlockplayer unlockself goto "loop" end : "west" lockself set "playerfacedir" to 3 rel to player write overlay c08 "Œ" at -1 1 rel to player send at -1 1 to "sword" play "&curtain.sam&+f" wait for 1 change overlay c08 'Œ' to c00 ' ' rel to player write overlay c08 "ë" at -1 0 rel to player send at -1 0 to "sword" wait for 1 change overlay c08 'ë' to c00 ' ' rel to player write overlay c08 "Ž" at -1 -1 rel to player send at -1 -1 to "sword" wait for 1 change overlay c08 'Ž' to c00 ' ' unlockplayer unlockself goto "loop" end . "Below is the programing for the 'Super Strike'. If" . "you don't want that, delete the following." : "keyx" if "Sword" = 0 then "loop" set "Playerfacedir" to 0 lockplayer lockself rel to player write overlay c08 "ë" at -1 0 rel to player send at -1 0 to "sword" rel to player send at -2 0 to "sword" wait for 1 play "&curtain.sam&+f" change overlay c08 'ë' to c00 ' ' rel to player write overlay c08 "Ž" at -1 -1 rel to player send at -1 -1 to "sword" rel to player send at -1 -2 to "sword" rel to player send at -2 -1 to "sword" wait for 1 change overlay c08 'Ž' to c00 ' ' rel to player write overlay c08 "�" at 0 -1 set "Playerfacedir" to 2 rel to player send at 0 -1 to "sword" rel to player send at 0 -2 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "�" at 1 -1 rel to player send at 1 -1 to "sword" rel to player send at 2 -1 to "sword" rel to player send at 1 -2 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "è" at 1 0 set "Playerfacedir" to 1 rel to player send at 1 0 to "sword" rel to player send at 2 0 to "sword" wait for 1 change overlay c08 'è' to c00 ' ' rel to player write overlay c08 "�" at 1 1 rel to player send at 1 1 to "sword" rel to player send at 2 1 to "sword" rel to player send at 1 2 to "sword" wait for 1 change overlay c08 '�' to c00 ' ' rel to player write overlay c08 "ê" at 0 1 set "Playerfacedir" to 3 rel to player send at 0 1 to "sword" rel to player send at 0 2 to "sword" wait for 1 change overlay c08 'ê' to c00 ' ' rel to player write overlay c08 "Œ" at -1 1 rel to player send at -1 1 to "sword" rel to player send at -2 1 to "sword" rel to player send at -1 2 to "sword" wait for 1 change overlay c08 'Œ' to c00 ' ' unlockself unlockplayer goto "loop"
source: 41356 global robot
: "nah" end : "keyw" if "cutscene" != 0 then "nah" lockself lockplayer set "playerfacedir" to 0 sfx 49 rel to player write overlay c07 "Ö" at -1 -1 rel to player send at -1 -1 to "sworded" wait for 1 change overlay c07 'Ö' to c07 ' ' rel to player write overlay c07 "Ï" at 0 -1 rel to player send at 0 -1 to "sworded" rel to player send at 0 -2 to "sworded" wait for 1 change overlay c07 'Ï' to c07 ' ' rel to player write overlay c07 "Ð" at 1 -1 rel to player send at 1 -1 to "sworded" wait for 1 change overlay c07 'Ð' to c07 ' ' goto "done" : "keys" if "cutscene" != 0 then "nah" lockself lockplayer set "playerfacedir" to 1 sfx 49 rel to player write overlay c07 "Ò" at 1 1 rel to player send at 1 1 to "sworded" wait for 1 change overlay c07 'Ò' to c07 ' ' rel to player write overlay c07 "Ó" at 0 1 rel to player send at 0 1 to "sworded" rel to player send at 0 2 to "sworded" wait for 1 change overlay c07 'Ó' to c07 ' ' rel to player write overlay c07 "Ô" at -1 1 rel to player send at -1 1 to "sworded" wait for 1 change overlay c07 'Ô' to c07 ' ' goto "done" : "keyd" if "cutscene" != 0 then "nah" lockself lockplayer set "playerfacedir" to 2 sfx 49 rel to player write overlay c07 "Ð" at 1 -1 rel to player send at 1 -1 to "sworded" wait for 1 change overlay c07 'Ð' to c07 ' ' rel to player write overlay c07 "Ñ" at 1 0 rel to player send at 1 0 to "sworded" rel to player send at 2 0 to "sworded" wait for 1 change overlay c07 'Ñ' to c07 ' ' rel to player write overlay c07 "Ò" at 1 1 rel to player send at 1 1 to "sworded" wait for 1 change overlay c07 'Ò' to c07 ' ' goto "done" : "keya" if "cutscene" != 0 then "nah" lockself lockplayer set "playerfacedir" to 3 sfx 49 rel to player write overlay c07 "Ô" at -1 1 rel to player send at -1 1 to "sworded" wait for 1 change overlay c07 'Ô' to c07 ' ' rel to player write overlay c07 "Õ" at -1 0 rel to player send at -1 0 to "sworded" rel to player send at -2 0 to "sworded" wait for 1 change overlay c07 'Õ' to c07 ' ' rel to player write overlay c07 "Ö" at -1 -1 rel to player send at -1 -1 to "sworded" wait for 1 change overlay c07 'Ö' to c07 ' ' goto "done" : "done" unlockself unlockplayer lockplayer attack end
???? ?? ??????? //
This post has been edited by Lachesis: 09 August 2011 - 05:08 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#10
Posted 10 August 2011 - 02:00 AM
dontdqme:(
#11
Posted 10 August 2011 - 05:41 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#12
Posted 11 August 2011 - 04:32 AM
#13
Posted 11 August 2011 - 04:51 AM
It must just be a big ol' coincidence
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#14
Posted 12 August 2011 - 02:42 AM
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#15
Posted 12 August 2011 - 02:23 PM
Boy, I'm a decade behind when it comes to MZX coding...
This post has been edited by Baby Bonnie Hood: 12 August 2011 - 02:24 PM
#16
Posted 14 August 2011 - 05:13 AM
#17
Posted 14 August 2011 - 05:27 AM
"Oh, right, that thing, I was supposed to do that thing."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#18
Posted 14 August 2011 - 05:33 AM
anyway wervyn's scores
#19
Posted 14 August 2011 - 12:50 PM