dMZX Forums: MicMotorhead - Viewing Profile - dMZX Forums

Jump to content

MicMotorhead's Profile User Rating: -----

Reputation: 15 Good
Group:
Members
Active Posts:
146 (0.03 per day)
Most Active In:
Journals (104 posts)
Joined:
11-April 12
Profile Views:
140,598
Last Active:
User is offline Apr 17 2024 11:55 AM
Currently:
Offline

My Information

Member Title:
Member
Age:
42 years old
Birthday:
October 8, 1981
Gender:
Male Male
Location:
Denmark
Interests:
movies, non-fiction books, game creation and more than anything, music. I've got a big CD collection and still buy new ones all the time. We've all got our stupid addictions ;)

Previous Fields

Latest Visitors

Posts I've Made

  1. In Topic: Game Journal: "Cybil"

    15 April 2024 - 09:35 AM

    I'm currently mapping out the text for the game's few story segments that appear after each boss battle.
    There's not a huge emphasis on story, but there needs to be something to glue it all together.
    I've had certain things in mind for years, but now is when I have to sit down and actually figure out the specifics.
    The ending also needs to be put together, but I'll do that as the very last piece of content added to the game.

    After that, I just need to code the final phase of the final boss and do a bunch of testing.
    There are also varying smaller loose ends, like puzzles that make too little sense, missing descriptions, missing entries
    in the built-in game manual, etc.

    The bug testing is what worries me :cold:
    I mean, I have been pretty thorough in testing stuff as it was added. But there is just no way I haven't flubbed a thing
    here or there. In fact, I randomly bumped into a dungeon where I made the door require one kind of key, but gave the player
    another type... So i definitely I plan to sit down and scan through everything at some point.
  2. In Topic: Game Journal: "Cybil"

    09 April 2024 - 12:15 PM

    Been adding more secrets to the map. There are some fights against unique enemies that can be found in some secret areas. I want to add a bit more stuff like that, since it's one of the design goals for the game that exploration should be fun and interesting. There are w few big secrets already, but I think there should be more.

    Also been adding more "useless" details, like little notes that can be found in the game world. Some NPCs also have some less obvious behaviors if certain conditions are met.

    I've also considered if the game should have a map of some sort, but I don't think the game world is that hard to figure out the structure of. It's not wide open - but more of a series of forks in the road, with a handful objectives cutting the game world into an "early game" and a "late game" half. But I was thinking that a map could be used to sort of hint at what one might be missing. A very incomplete map like in Clash: Artifacts of Chaos, which I think did it in an interesting way. It wasn't good for navigation, but it did let you understand the general placement of areas relative to each other, as well as hint at what might be coming.

    The only regret I have about the overall world layout is that the second half of the game is more linear than the first half. But it might be too late to do much about that, aside from stuffing a few more secrets into the second half.
  3. In Topic: Game Journal: "Cybil"

    05 March 2024 - 10:10 AM

    Haven't been working on the game in a long while by now.
    The reason? I bought a ps5 in December. This MZX game is turning into Chinese Democracy.
  4. In Topic: Game Journal: "Cybil"

    22 November 2023 - 06:58 AM

    Working on the final boss. Got stuck for a while coming up with an idea for two boss battle phases that would make sense together. Finally got a great (?) idea that feels appropriate for a final boss. So now I just have to actually figure out the specifics and write the code.

    Hoping to finish the game this year. I've even got a post-it note on my laptop saying "Cybil 2023!", so that's gotta guarantee it, right?
  5. In Topic: Game Journal: "Cybil"

    22 September 2023 - 07:30 AM

    Lachesis, on 22 September 2023 - 01:13 AM, said:

    Which image extension is IP Board rejecting? Most normal extensions should be fine but if it's something new it's probably just not in the extension whitelist. :(/>/>


    I just attempted to put in a pic from my Imgur, which is what I've always used. It's been a while since by now and I haven't tried again, so it's unclear whether it would work now.
    But back when I posted about having that issue, I recall doing exactly what I used to do.

    Lachesis, on 22 September 2023 - 01:13 AM, said:

    If it's dropping very short keypresses, this can also be a symptom of the current MZX speed; slower MZX speeds make it easier to press and then release a key within the same frame, which currently causes MZX to ignore the press.


    My game does run on somewhat low speed (because I didn't want player walking speeds to be super fast), so that could be it. I might have to just accept it then, since it would mess up a lot of things if I had to significantly increase the overall MZX speed.
    Maybe I'll give it a bump or two and see how that feels.

    Thanks for the heads up anyway. I weas getting worried if I have too many robots doing cycles on some boards.

Friends

Comments

MicMotorhead has no profile comments yet. Why not say hello?