dMZX Forums: MicMotorhead - Viewing Profile - dMZX Forums

Jump to content

MicMotorhead's Profile User Rating: -----

Reputation: 20 Great
Group:
Members
Active Posts:
231 (0.05 per day)
Most Active In:
Journals (172 posts)
Joined:
11-April 12
Profile Views:
280,692
Last Active:
User is offline Feb 22 2025 08:30 AM
Currently:
Offline

My Information

Member Title:
Advanced Member
Age:
43 years old
Birthday:
October 8, 1981
Gender:
Male Male
Location:
Denmark
Interests:
movies, non-fiction books, game creation and more than anything, music. I've got a big CD collection and still buy new ones all the time. We've all got our stupid addictions ;)

Previous Fields

Latest Visitors

Posts I've Made

  1. In Topic: Game Journal: "Cybil"

    22 February 2025 - 08:23 AM

    Found out that you can attempt certain combat action before the round is fully initialized, because enemies set "encounter" to 1 before anything else. That variable is what blcoks your from doing actions out of combat. And between rounds, all of your controls lock, so no issue. But just before your first turn of any combat, it's possible to spam an action button and pre-empt the enemy even really initializing, potentially leading to some weird results. I managed to have the color tint from an attack remain on screen until a new attack was carried out, for example. Or you can lose a combat skill, but not get the result before combat properly initializes, thus resettting the action.

    Put in a double bind where a new variable "combatok" must be 1 for combat-only actions to be doable. It is set at a later point in the combat robot, after everything is properly initialized. Then set to zero at combat end.

    Maxim once reported an issue where an "x-poison" dialogue cut off the use of a triple dagger throw skill. I believe what actually happened was that the skill was activated before combat was fully initialized. It would have been cut off, even if the player wasn't poisoned.

    I'm a bit nervous about fiddling about with the core of the combat loop at this point, but the fix seems solid.
  2. In Topic: It's really happening

    21 February 2025 - 10:17 PM

    :flame: :flame: :flame:
  3. In Topic: Game Journal: "Cybil"

    21 February 2025 - 10:11 PM

    There's more I want to do, but here's a new version of Cybil's world file with a ton of fixes:

    LINK TO GOOGLE DRIVE - world file only, not the complete archive

    - Loads of bug fixing (including all the stuff fixed by Dr. Lancer-X's script wizardry.)
    - Dozens of typos fixed.
    - Some rebalancing (among other things to make some of the more esoteric items more usable).
    - Some rewritten hints for puzzles.
    - Owl & hawk pendants now actually break like they're supposed to.
    - 4th starting loadout added.
    - One costume accidentally put in two locations. Added a new outfit to remove the redundancy.
    - You no longer wrong-warp near the end of the final dungeon.
    - A mountain of other tweaks. I can't even remember.

    There will be a proper archive upload eventually, but I want to feel really sure that I've done what I wanted to do before committing to that.
  4. In Topic: Game Journal: "Cybil"

    25 January 2025 - 09:30 PM

    Finally back to working on the game.
    Sorry about the delay, but I'm going to try and finally get this thing patched up.

    Maxim suggested putting some unfinished items that are "in the code" into the game for real,
    so I might actually do that - maybe even add a few more new things.
  5. In Topic: Game Journal: "Cybil"

    19 December 2024 - 08:32 AM

    I do intend to patch (and possibly add to) the game soon-ish, but oh boy has my mind been elsewhere for a good, long while now. I'm hoping to get some time to sit down with Megazeux again between christmas and new year.

    I've been catching up with varying games I want to play instead. Which is good, since playing interesting games is what motivates and inspires me to do something creative.

    (A few games I've played in 2024 that I love: Balatro, Astrea, Beneath Oresa, Still Wakes the Deep, Remnant 2, Wo Long, Star Wars Outlaws, Flintlock, Dragon Age Veilguard, Unknown 9, Assassin's Creed Mirage, Right Down & Dice, Lords of the Fallen (2023), the Dark Forces remaster. Not so many RPGs this time, but Saga:Emerald Beyond and Romancing Saga 2 Remaster were neat.)

    I also want to write some new music in the new year. It's been a very long time since I've really done that, since building Cybil kind of took over everything.

Friends

Comments

MicMotorhead has no profile comments yet. Why not say hello?