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Cybil New game release post for Cybil

#31 User is offline   hseiken 

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Posted 11 November 2024 - 03:25 AM

View PostMicMotorhead, on 06 November 2024 - 01:34 AM, said:

Thanks, I'm just happy that I made it across the finish line after so long.

In my opinion, Megazeux is a cool little game engine, even in 2024. I love the fact that people are still working on new things.

If you're going to play my game, I suggest waiting until I upload a new version.
There's numerous small bugs in the current version, plus one game breaking bug late in the game (oops...)


Against your recommendation, I finally started playing your game tonight. I really enjoy the aesthetics going on. It's a little confusing to look at when first starting, but after a minute or two, everything locks into place. As a noob robotic scripty person too, I like how you used the scrolls to display the combat results. I didn't understand some of the stats starting off (I hid in a bush once and then couldn't hide again, but I all that stuck in my head when I read what that skill does was reset resolve and doesn't cost a turn, so I was like, 'Hell yah, hid and do the Wile E. Coyote thing and just tiptoe around in a bush!'...and then I immediately discovered that's not how any of this works! LOL

I'm not bit strategy/RPG fan in general, but as an MZX'r (unofficially, I've only released a joke game for one of those hour long contests), I'll enjoy seeing how you've manipulated the machines to make your game. I do really like the aesthetics of the game, though. There's something kind of..i'll call it 'rough classic'. It reminds me of old 80's games in a good way. It's sparse but rich in detail simultaneously.

Looking forward to the patch so I can play with confidence (whatever that means in my 'can't survive most battles in RPGs' world).

Even if you weren't working on it full time, it seems like a huge project, so I'm just ecstatic it got completed. The scope seems pretty big. And unlike the infinite 'demos' and unfinished works from back in the 90s, you finished it.

As they say on Contra Island:

CONSIDER YOURSELF A HERO.

:) Looking forward to updated version then will go head first into Cybil's adventure.
There is no Data, only Zuul.
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#32 User is offline   MicMotorhead 

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Posted 11 November 2024 - 12:37 PM

View Posthseiken, on 11 November 2024 - 04:25 AM, said:

...


Thanks :)

And yes, the "rough" 80's PC game graphics inspiration is a good description. I've got a soft spot for that kind of look where you've got pitch black background and 16 colors.
Like some old DOS games with EGA grapics. On top of that, I used Maniac Mansion as a reference for how the characters are illustrated.

The scope of my game is definitely large enough that it took a few (or a couple) hundred hours to put together. I think I managed to finish it because I made sure to be very specific early on with deciding exactly how the game was going to be structured. Once you get to that stage where you have a working vertical slice with every type of thing that the game has to contain, all clicked together in a fully playable slice of gameplay, it becomes a lot easier to work on it long term. You know what to do. You just have to make more content, which is the fun part for me.

I'm going to properly upload a fixed version to the archive some time within the next month, I'd imagine.
But if anyone wants a partially fixed "work in progress" version of the world file where all of the worst bugs are fixed, I can put it on google drive and link to it here.

This post has been edited by MicMotorhead: 11 November 2024 - 01:17 PM

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#33 User is offline   Maxim 

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Posted 15 November 2024 - 08:29 AM

I just completed the original release of the game, so demand for an in-progress patch just went up. I'll try it on balanced mode and see how that goes.
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#34 User is offline   MicMotorhead 

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Posted 18 November 2024 - 11:43 AM

I've got a fair amount of issues I need to fix, but I don't think they'll take that much time, actually.

I'll try to put some time into Megazeux a few evenings soon. There's only one or two issues I'm aware of that I don't (yet) know how to solve.

I can hopefully post a completely or mostly fixed .mzx file very soon. Maybe here, maybe as an official patch if I feel it's solid enough.

This post has been edited by MicMotorhead: 18 November 2024 - 11:44 AM

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