MicMotorhead, on 06 November 2024 - 01:34 AM, said:
Thanks, I'm just happy that I made it across the finish line after so long.
In my opinion, Megazeux is a cool little game engine, even in 2024. I love the fact that people are still working on new things.
If you're going to play my game, I suggest waiting until I upload a new version.
There's numerous small bugs in the current version, plus one game breaking bug late in the game (oops...)
In my opinion, Megazeux is a cool little game engine, even in 2024. I love the fact that people are still working on new things.
If you're going to play my game, I suggest waiting until I upload a new version.
There's numerous small bugs in the current version, plus one game breaking bug late in the game (oops...)
Against your recommendation, I finally started playing your game tonight. I really enjoy the aesthetics going on. It's a little confusing to look at when first starting, but after a minute or two, everything locks into place. As a noob robotic scripty person too, I like how you used the scrolls to display the combat results. I didn't understand some of the stats starting off (I hid in a bush once and then couldn't hide again, but I all that stuck in my head when I read what that skill does was reset resolve and doesn't cost a turn, so I was like, 'Hell yah, hid and do the Wile E. Coyote thing and just tiptoe around in a bush!'...and then I immediately discovered that's not how any of this works! LOL
I'm not bit strategy/RPG fan in general, but as an MZX'r (unofficially, I've only released a joke game for one of those hour long contests), I'll enjoy seeing how you've manipulated the machines to make your game. I do really like the aesthetics of the game, though. There's something kind of..i'll call it 'rough classic'. It reminds me of old 80's games in a good way. It's sparse but rich in detail simultaneously.
Looking forward to the patch so I can play with confidence (whatever that means in my 'can't survive most battles in RPGs' world).
Even if you weren't working on it full time, it seems like a huge project, so I'm just ecstatic it got completed. The scope seems pretty big. And unlike the infinite 'demos' and unfinished works from back in the 90s, you finished it.
As they say on Contra Island:
CONSIDER YOURSELF A HERO.
Looking forward to updated version then will go head first into Cybil's adventure.