dMZX Forums: A brief suggestion to all those releasing games:: - dMZX Forums

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When you finish a new game, demo, engine, or utility, the first thing to do is submit it to the archive for approval. (Log in first, then Upload a New Game from the sidebar.) Then feel free to post about it in this forum; in fact, please continue to do this. This is so people will actually know about your game and play it. As nice as it is to have archive uploads automated, it's not going to help much if no one knows you have a new game to play.

When uploading your games to the archive, please zip up your game using the .ZIP format, even if it is just a .MZX file. As for less popular formats (such as RAR and 7Z), games uploaded in these formats will be rejected. This is because as wonderful as those compression algorithms might be, ZIP is a near universal compression standard, and the only one that will work with the in-game archive browser planned for MZX.

You can also attach your game to a new thread in this forum. In this case, you can use whatever compression format you find suitable. NOTE: Games posted this way won't be put into the archive unless submitted to the archive proper, or unless the author states he/she wants the game in.

Lastly, we suggest you post a suitable screenshot of your submission (in PNG format) along with the game.
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A brief suggestion to all those releasing games:: (You may get on with life afterwards)

#1 User is offline   hob nado 

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Posted 25 September 2003 - 12:46 AM

First of all: Congratulations. You're releasing something.

Now, down to business - when you put together a game, PLEASE prefix your filenames with the acronym of your game, for easy reference and organization, and to keep them all together. Even if it's something you didn't make, like a MOD or a SAM (the content of the files will reveal that, or you can cite it in a text file) - it really helps, for organizational purposes, both yours and the player of your game.
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#2 User is offline   Terryn 

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Posted 25 September 2003 - 02:20 AM

Also, might I add....

Including a text file is a near-MUST, whether it simply has the author name/nick and game name or if it's more comprehensive (I'll give Luke big credit for that; he wrote good accompanying text files). It helps to put your name/nick somewhere in the game too. Trust me, I've been wrangling with sorting MZX files lately and having to dig around for gamename/authorname is a royal pain.
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe

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#3 User is offline   Exophase 

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Posted 25 September 2003 - 04:22 AM

I thought this deserved pinning. I don't have much to add at the moment, but I will later.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
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#4 User is offline   Pyro1588 

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Posted 25 September 2003 - 08:08 PM

one other thing: make sure that the zip is structured properly. my computer has a lot of trouble creating a stable zip file, so be sure and test-extract it.
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
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#5 User is offline   weasel 

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Posted 25 September 2003 - 08:34 PM

I oughta make a text file template for MZX authors, like the ones they provide for Doom and Quake modders.
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#6 User is offline   Micah 

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Posted 25 September 2003 - 09:04 PM

If you can fit the name of your game into 8 chars, do you just name the .mzx file after the game?
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#7 User is offline   Pyro1588 

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Posted 25 September 2003 - 11:42 PM

that's the best way to go.
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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#8 User is offline   Padz 

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Posted 26 September 2003 - 01:46 PM

Remember to put all of the damn files in(unlike what i did!)

there is nothing more anoying than getting a game that your really looking forward to and then BAM! palette missing here charset gone there.

many a time ive gone through my entire game to find all the file to zip up and theres allways one you miss.

once i put every file in checked, double checked and then after zipping realised i forgot the damn world file!?!
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#9 User is offline   ShloobeR 

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Posted 26 September 2003 - 03:41 PM

LeDgEnD, on Sep 26 2003, 03:46 PM, said:

Remember to put all of the damn files in(unlike what i did!)

there is nothing more anoying than getting a game that your really looking forward to and then BAM! palette missing here charset gone there.

many a time ive gone through my entire game to find all the file to zip up and theres allways one you miss.

once i put every file in checked, double checked and then after zipping realised i forgot the damn world file!?!

Yeh Nogozone Demo had that problem horribly
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#10 User is offline   Koji 

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Posted 26 September 2003 - 05:01 PM

Thats a big proble... I mean that's like sending someone a program without the EXS's (BAD example as MZX files aren't executables...)
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#11 User is offline   Pyro1588 

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Posted 27 September 2003 - 01:10 AM

heh heh
that is really funny
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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#12 User is offline   Dr Lancer-X 

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Posted 27 September 2003 - 04:50 AM

To solve all the problems Tix and Terr pointed out, include the game path when archiving the file... that way, they can't get mixed up.

~ Lancer-X
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#13 User is offline   Mr. Apol 

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Posted 04 October 2003 - 06:10 PM

Terryn, on Sep 24 2003, 08:20 PM, said:

I'll give Luke big credit for that; he wrote good accompanying text files.

Yeah, he did. I've been doing my text files for my games like that. At least he set ONE good example. :P
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#14 User is offline   axii 

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Posted 23 December 2003 - 08:12 PM

one thing to remember is making the readme file named something other than "readme.txt" how many readme.txt's can you have in a directory? oh yeah one..
another thing is if your game has more than a few files, (and if it does I hope you already do this...) try to zip the directory not just the files, for easier sorting.
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#15 User is offline   Pyro1588 

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Posted 24 December 2003 - 12:57 AM

*cough*topic revival*cough*
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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#16 User is offline   Risu2112 

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Posted 24 December 2003 - 01:04 AM

Pyro1588, on Dec 23 2003, 05:57 PM, said:

*cough*topic revival*cough*

... it's pinned, as long as it is, it can't die. =P
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#17 User is offline   Nanobot 

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Posted 28 December 2003 - 02:15 AM

I suggest naming the text file the same as the ZIP. And unless there are different releases of the same game/whatever or if the game spans multiple MZX files, I suggest naming the ZIP file the same as the MZX game file.
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#18 User is offline   RoSS 

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Post icon  Posted 28 December 2003 - 08:40 AM

Dunno about you guys, but I extract every zip into its own folder, even if it's just a world file. Things are a lot more organized like that. Plus, files with the same name (i.e. readme's, save files, etc) don't get mixed up.
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#19 User is offline   Exophase 

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Posted 28 December 2003 - 10:01 AM

The only problem with that is I end up with like 30 copies of certain mods and sams :\

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#20 User is offline   weasel 

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Posted 28 December 2003 - 07:20 PM

Exophase, on Dec 28 2003, 03:01 AM, said:

The only problem with that is I end up with like 30 copies of certain mods and sams :\

- Exo

That's not a heck of a lot of space. The average game usually contains a little under a meg worth of MOD's and sound files, and the only way that'll add up to much is if you have over 100 games in your directory...and with a good hard drive (at least 10 gigs), that's barely a scratch.
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#21 User is offline   Dr Lancer-X 

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Posted 29 December 2003 - 03:50 AM

Exo: You probably wouldn't want to play games that rip frequently used music, anyway.. after all, if it gives any indication of the quality of the game..
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#22 User is offline   Elig 

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Posted 29 December 2003 - 05:15 AM

Having a few copies of certain mods and sams is better than overwritting a mod or sam with a different one with the same generic name (Aka; Bang.sam, etc.) Atleast its better IMO anyway
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#23 User is offline   Xeirxes 

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Posted 29 December 2003 - 05:43 AM

Bang.sam is usually a bang sound, so I don't even bother with it. I mean, let's say you name your sound "flush". Does it matter what noise it is, as long as it's of a toilet flushing?
Well, it doesn't, at least in my opinion.
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#24 User is offline   Koji 

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Posted 29 December 2003 - 10:42 AM

But the quality of the flush may change.

And that my friend, makes ALL the difference!
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#25 User is offline   weasel 

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Posted 29 December 2003 - 05:58 PM

Koji, on Dec 29 2003, 03:42 AM, said:

But the quality of the flush may change.

And that my friend, makes ALL the difference!

And that is why I am here! I provide only the BEST flushing sounds!
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#26 User is offline   Xeirxes 

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Posted 29 December 2003 - 06:40 PM

That's true. I guess it would be good practice to, when extracting a zip, make sure that the files you overwrite are smaller than the ones in the zip.
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#27 User is offline   KKairos 

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Posted 30 December 2003 - 06:08 PM

I'm surprised nobody has mentioned this yet, but you might want to beta-test your games BEFORE you release them. Lack of beta-testing has led to many a subpar DoZ for me.
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#28 User is offline   Dr Lancer-X 

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Posted 31 December 2003 - 03:11 AM

Xerxes; from now on I'm appending like a minute of silence to all the .SAMs I release. =p
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#29 User is offline   ZzCrook 

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Posted 24 August 2004 - 02:47 AM

I have a habit of pressing Alt+T to test after every little thing I do. Most of the time it prevents any bugs... but the occasional one sneaks through.
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#30 User is offline   Pyro1588 

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Posted 24 August 2004 - 09:54 PM

rayne: come on. one topic i can understand. two? i mean, are we just going around reviving pinned threads for the heck of it?
edit:
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i couldn't find a decent "oh no not again" pic, so this is the best i can do.

This post has been edited by Pyro1588: 24 August 2004 - 10:07 PM

<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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