Maxim's Profile
Reputation: 5
Good
- Group:
- Members
- Active Posts:
- 1,265 (0.15 per day)
- Most Active In:
- The Junkyard (439 posts)
- Joined:
- 09-October 00
- Profile Views:
- 66,207
- Last Active:
Nov 06 2022 06:27 PM
- Currently:
- Offline
My Information
- Member Title:
- Dismember
- Age:
- Age Unknown
- Birthday:
- Birthday Unknown
- Gender:
-
Male
- Location:
- Kyrgyzstan
Contact Information
- E-mail:
- Click here to e-mail me
- AIM:
-
spectrum ripper
- Website URL:
-
http://
Previous Fields
Posts I've Made
-
In Topic: Doomsday Dream Legend 25th
01 November 2022 - 02:03 AM
Oh wow, you weren't kidding. I thought the events door was a red herring. That's pretty damn cool. -
In Topic: Doomsday Dream Legend 25th
31 August 2022 - 07:42 PM
Beat it. Final time was 12:22. The version I finished was 1.3 since I already had a large time investment in a game when 1.4 came out. But that means I have a reason to replay it soon. -
In Topic: Doomsday Dream Legend 25th
24 August 2022 - 10:35 AM
I've found a few very minor issues. The piano in the cafe's 5 turns into a ^ when you view the sign below it. The new play time display has a few issues that could very quickly be fixed with a few bytes of code. Sorry these reports aren't more helpful. I'm enjoying the game enough that I'm opposed to dissecting it in the editor and spoiling the surprise of some new addition or another. -
In Topic: Doomsday Dream Legend 25th
21 August 2022 - 04:59 AM
The proper way to capture a play time is messy and would require all kinds of exceptions. A general rule is each mzx_speed is around twice as fast as the previous. Speeds 2, 3, and 4 are approximately 62, 30, and 15 cycles per second, if I'm remembering right. You could get a "good enough" result by playing with those numbers. -
In Topic: Doomsday Dream Legend 25th
20 August 2022 - 03:15 AM
I couldn't replicate it either. No idea what happened.
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