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Maxim's Profile User Rating: ****-

Reputation: 5 Good
Active Posts:
1,265 (0.15 per day)
Most Active In:
The Junkyard (439 posts)
09-October 00
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Last Active:
User is offline Nov 06 2022 06:27 PM

My Information

Member Title:
Age Unknown
Birthday Unknown
Male Male

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AIM  spectrum ripper
Website URL:
Website URL  http://

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Posts I've Made

  1. In Topic: Doomsday Dream Legend 25th

    01 November 2022 - 02:03 AM

    Oh wow, you weren't kidding. I thought the events door was a red herring. That's pretty damn cool.
  2. In Topic: Doomsday Dream Legend 25th

    31 August 2022 - 07:42 PM

    Beat it. Final time was 12:22. The version I finished was 1.3 since I already had a large time investment in a game when 1.4 came out. But that means I have a reason to replay it soon.
  3. In Topic: Doomsday Dream Legend 25th

    24 August 2022 - 10:35 AM

    I've found a few very minor issues. The piano in the cafe's 5 turns into a ^ when you view the sign below it. The new play time display has a few issues that could very quickly be fixed with a few bytes of code. Sorry these reports aren't more helpful. I'm enjoying the game enough that I'm opposed to dissecting it in the editor and spoiling the surprise of some new addition or another.
  4. In Topic: Doomsday Dream Legend 25th

    21 August 2022 - 04:59 AM

    The proper way to capture a play time is messy and would require all kinds of exceptions. A general rule is each mzx_speed is around twice as fast as the previous. Speeds 2, 3, and 4 are approximately 62, 30, and 15 cycles per second, if I'm remembering right. You could get a "good enough" result by playing with those numbers.
  5. In Topic: Doomsday Dream Legend 25th

    20 August 2022 - 03:15 AM

    I couldn't replicate it either. No idea what happened.



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