Yay, DoZ is over. I hope everyone did well.
#1
Posted 27 December 2005 - 06:23 PM
I hope that I at least score well, whether or not I lose.
How does everyone else think their work is?
#2
Posted 27 December 2005 - 06:31 PM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#3
Posted 27 December 2005 - 07:16 PM
#4
Posted 27 December 2005 - 08:27 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#5
Posted 27 December 2005 - 09:33 PM
#6
Posted 27 December 2005 - 09:42 PM
#7
Posted 27 December 2005 - 09:49 PM
#8
Posted 27 December 2005 - 09:53 PM
#9
Posted 27 December 2005 - 11:09 PM
i've just got back from a 9 hour shift at work. i had work today and yesterday and i couldn't cancel because i owe the bank. total DoZ time would've been 10 hours if i had have been able to do without sleep and hit work. =(
however - i'll be back.
#10
Posted 28 December 2005 - 06:02 PM
Also, my apologies to asgromo.
Regardless I had a whole lot of fun. : ) Liked making those cinemas.
GO REVGROMO AND THE DANCING BRAMBLES
This post has been edited by Bramblekid: 28 December 2005 - 06:08 PM
#11
Posted 28 December 2005 - 06:30 PM
It was actually pretty fun, though. We hopefully placed well with no gamestopping bugs.
#12
Posted 28 December 2005 - 06:52 PM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#13
Posted 28 December 2005 - 07:08 PM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#14
Posted 28 December 2005 - 09:53 PM
Mine sucks. It's incomplete. If it had been FUNNY, it probably would have been a lot better off.
Also, I was late so I didn't get in TEAM POOP ROAD >. Which also sucked.
This post has been edited by cja: 28 December 2005 - 09:54 PM
#15
Posted 30 December 2005 - 04:16 AM
Old-Sckool, on Dec 27 2005, 01:31 PM, said:
[insert obligatory owl pic and appropriate caption]
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#16
Posted 30 December 2005 - 03:05 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#17
Posted 31 December 2005 - 04:56 AM
#19
Posted 31 December 2005 - 09:01 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#21
Posted 01 January 2006 - 12:36 AM
#22
Posted 02 January 2006 - 09:07 AM
Edit: I'm working on 2 games, but they ar C - R - A - P if ya know what I mean
(newbie game) I proberly won't release them, save you the trouble of downloading them and then trashing them
This post has been edited by Doomboy: 02 January 2006 - 09:13 AM
#23
Posted 02 January 2006 - 09:14 AM
I think I have a shot at No. 1
#24
Posted 02 January 2006 - 03:33 PM
On another note, this post lacks punctuation because Firefox is being retarded!
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#25
Posted 02 January 2006 - 10:34 PM
revvy: looks like it has punctuation to me...
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#26
Posted 04 January 2006 - 12:24 AM