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ChuChu Rocket! MZX Innovation with Mice and Cats

#1 User is offline   Aussie Evil 

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Posted 29 September 2008 - 08:21 PM

ChuChu Rocket! MZX

Current ChuChu Engine is v0.1

The ChuChu Engine's MZM pointer list loading system has been written and the first CHUCHU.DAT file is ready to roll. All I have to do is write ChuChu and KapuKapu sprite management code and then make all the MZMs.

At first, all the ChuChus and KapuKapus will be 1x1 sprites because I don't want to make a xy conversion system that will be needed for larger sprites. This may change.
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#2 User is offline   T-Bone 

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Posted 30 September 2008 - 12:37 AM

Be cool to see some screen shots of the process of this game.
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#3 User is offline   Terryn 

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Posted 30 September 2008 - 12:38 AM

Will your clone be only the action-y multiplayer part of the game, the puzzle-y part, or both modes?
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#4 User is offline   Aussie Evil 

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Posted 30 September 2008 - 05:35 AM

Just the puzzles at first.

Also, here's the prettiest part of the game so far -- the title board:
Posted Image

This post has been edited by Aussie Evil: 30 September 2008 - 05:52 AM

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#5 User is offline   Keranu 

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Posted 30 September 2008 - 10:30 AM

Awesome, look forward to this one!
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Posted 01 October 2008 - 02:16 AM

Those graphics look great. I like the cat, and the japanese characters lol. :p
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#7 User is offline   Aussie Evil 

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Posted 01 October 2008 - 02:24 AM

Here's a view of the ChuChu running test:

Posted Image
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#8 User is offline   T-Bone 

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Posted 01 October 2008 - 07:23 AM

Might not want to use Dark Grey on Dark Red, its kind of hard to see those numbers to the left.
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#9 User is offline   Aussie Evil 

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Posted 01 October 2008 - 03:28 PM

I removed them after I took the screenshot.
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#10 User is offline   Aussie Evil 

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Posted 02 October 2008 - 06:33 PM

The Rules of being a ChuChu:

  • Make right turns when heading into a wall unless a directional tile tells you otherwise.
  • Follow corners.
  • If a directional tile leads you into a wall, ignore it.
  • If a directional tile points in your current direction of travel, ignore it.
  • Get into the rocket.
  • FOR GOD'S SAKE DON'T GET EATEN BY THE KAPUKAPU!

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#11 User is offline   weasel 

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Posted 04 October 2008 - 05:37 PM

View PostAussie Evil, on Oct 2 2008, 10:33 AM, said:

FOR GOD'S SAKE DON'T GET EATEN BY THE KAPUKAPU!

Unless it's one of those "inversion" puzzle levels where you have to make the KapuKapu eat 100 ChuChu's in a minute.
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#12 User is offline   Aussie Evil 

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Posted 15 October 2008 - 05:41 PM

I'm going to need some help with the KapuKapu's gotcha code.
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#13 User is offline   afree87 

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Posted 20 October 2008 - 02:42 AM

You don't have to believe this, but I made a fairly good ChuChu Rocket board with 2x2 sprite overlays back in fall 2000. Unfortunately I had no idea how to play the game so it ended up being kind of hilarious.

I would recommend using 2x2 overlays instead of 1x1 objects-- it will make it fairly prettier. Also, a white background couldn't hurt.

This post has been edited by afree87: 20 October 2008 - 02:43 AM

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#14 User is offline   scorch3000 

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Posted 20 October 2008 - 10:40 AM

looks good. I had this game on Dreamcast, god, it was fun and challanging, with such simple graphics.
[18:02] * jastiC was kicked by scorchX3000 (~IceChat7@cloak-D9B6A48B.mid d.cable.ntl.com) Reason (ping pong)
[18:02] <mira> Wait, jastiC! You forgot your lunchbag!
[18:02] <zamros> jastiC just got PWNz0ReD by scorchX3000 ! I kan haz another kick, scorchX3000 ?
[18:02] * jastiC (~bdauh@cloak-5F72C0EC.superkabel.de) has joined #idiots-club
[18:02] <crank[AWAY]> Remember jastiC?
[18:02] <Rogue_Robots> GOOOOooOOAAAAAAALLLL!!11!11
[18:02] <Fungahhh> Aww how sad jastiC got kicked..
[18:02] <gbelo-bot> Beep. jastiC is acting highly illogical.
[18:02] <coyote> jastiC presses the big red button!
[18:04] * jastiC was kicked by scorchX3000 (~IceChat7@cloak-D9B6A48B.mid d.cable.ntl.com) Reason (let's see what happens this time.)
[18:04] <mira> Ooh, that's gonna leave a mark, right on jastiC's backside
[18:04] <zamros> jastiC just got PWNz0ReD by scorchX3000 ! I kan haz another kick, scorchX3000 ?
[18:04] <coyote> jastiC spins out of control!
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Posted 21 October 2008 - 08:41 AM

View Postafree87, on Oct 19 2008, 10:42 PM, said:

You don't have to believe this, but I made a fairly good ChuChu Rocket board with 2x2 sprite overlays back in fall 2000. Unfortunately I had no idea how to play the game so it ended up being kind of hilarious.


I forgot there were sprites in 2000.
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#16 User is offline   Koji 

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Posted 27 October 2008 - 04:18 AM

There weren't :p YAY!
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#17 User is offline   Aussie Evil 

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Posted 06 July 2009 - 09:29 PM

I have decided to restart the project, building from scratch since I have no idea where the hell the previous file went. The MZM level loader and the levelpack definition files ("capsules") will remain. The playfield will have 2x2 tiles with ChuChu and KapuKapu sprites.

guys how do i find out if two sprites collide?
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#18 User is offline   Aussie Evil 

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Posted 07 July 2009 - 10:47 PM

With the new 2x2 sprites, direction management will be handled in a different matter.

First, the direction pad (which will be placed on the overlay) is checked to reorient the sprite.

Then, it checks the two tiles on its "leading edge" to calculate turns.

All movement will be supervised by a master clock.
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#19 User is offline   Aussie Evil 

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Posted 09 July 2009 - 11:35 PM

ChuChu Rocket! MZX will just be the wacky madcap puzzle mode and will not include the hilariously zany multiplayer. Sorry.
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#20 User is offline   Val 

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Posted 10 July 2009 - 01:07 AM

Your ケ looks like a ク. Watch Out
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#21 User is offline   Lachesis 

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Posted 13 December 2010 - 07:36 PM

Hey what happened to Chu Chu Rocket I was looking forward to this game :(
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