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Report ID 534 Title Passable robtos/Floor robots
Product Rejected Requests Status Rejected (Severity 0 - None Assigned)
Version - Fixed in -

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Report ID #534: Passable robtos/Floor robots

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darkhog 

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Posted 25 November 2012 - 12:36 PM

Sometimes, you have several "behind the scenes" robots and too less inaccessible places you can hide them in. So my proposal is to add another kind of robots, floor robots that would behave like a floor, e.g. player can walk on them.
There are no impossible things, there is only lack of skills.
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Lachesis 

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Posted 30 November 2012 - 07:17 AM

Traditionally, we get around this by having the robots hide themselves in parts of the level, corners of buildings, walls, etc. You can do this with the char and color commands or by putting overlay over the robot.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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Lachesis 

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Posted 02 December 2012 - 03:48 AM

Updating status to: Rejected

Gone as fast as you came...
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Terryn 

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Posted 02 December 2012 - 03:50 AM

Moving to: Rejected Requests


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