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Report ID 419 Title Remap Board Size/Position functionallity to P
Product Rejected Requests Status Rejected (Severity 0 - None Assigned)
Version - Fixed in -

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Report ID #419: Remap Board Size/Position functionallity to P

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Old-Sckool 

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Posted 13 January 2012 - 11:52 PM

Currently, the function of the P key in the editor is to edit the parameters of an object on the board. However, I'm almost certain that it's already handled by the enter key in every way, so I feel that the Board Size/Position settings should be remapped from Alt+P to P.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity


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Lachesis 

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Posted 29 April 2012 - 06:55 PM

Updating status to: Awaiting Feedback

Wrong. P edits the parameters of the object in the buffer. This cannot be done any other way from the editor and is occasionally useful.
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Lachesis 

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Posted 02 December 2012 - 03:44 AM

Updating status to: Rejected
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Terryn 

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Posted 02 December 2012 - 03:50 AM

Moving to: Rejected Requests


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