HappyFoppy, on Feb 19 2007, 06:43 PM, said:
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Argh, I hope someone can read that all. So anyway, on this board, theres this little 2x2 smiley (a large one) and I want it to move with the player keys and collide with everything the player collides with. I have a 2nd sprite for testing collision too, but the sprite that moves only collides with the other sprite and not with Solid, Customblock, etc etc. I still can't find how to solve this.

First of all, be careful there--your subroutine calls are causing the stack to continually grow in size. I'd recommend abandoning subroutines altogether for something like that. The problem is, when you goto "collision", you aren't returning, and thus the previous subroutine call is still on the stack.
Secondly, the code should work on customblocks (and only customblocks. That's the only board tile that collisions are checked against). In fact, I just tested it, and it DOES work with customblocks. Retry it.