Okay, for placing the enemies, you have to put down a robot, and then program it.
Copying a robot and placing it again DOESN'T WORK
Because each robot has to have these unique counters in the battle screen and theres a possibility you'll get two duplicates in the same battle resulting in inevitable glitches.
You have to make them assign their stats to counters ON THE FLY, right when there's a call to go to the battle screen each enemy within the battle range of the player must then store their counters in a way that each of the stat sets and what type of enemy go to each stat set is preserved.
NOTE: I am ASSUMING from your previous posts that you are trying to make a battle encounter system somewhat similar to zelda 2, where some enemy icons show up or are placed and move around till some are close enough to the player to initiate battle.
If this is not the case get someone to help you write your posts, if you must, so we can understand what you are asking.
EDIT:
oh I get it when you say place the enemies you mean on the BATTLE screen not on the field.
Okay when you're in the battle screen you should have precalculated positions where you place each enemy either in the case of an FF system where they are static and they alwasy show up in the same place or where they are relative to their location on the screen or random, whatever, by the time you get to the battle screen you should have locations where you place the enemies
What kind of RPG game are you making? FF-style? or something else?
This post has been edited by Koji: 16 October 2006 - 11:08 AM