
Dark Citadel 2
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Controls Action
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Arrow Keys Movement
Space Talk/Activate
Z Use Item
X Magic Shot
C Sword Slash
Q/W Change Magic Type
A/S Change Item Type
Character Attributes (1 to 5)
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Might: Base Sword damage = Might + 1
Agility: Sword swing delay = 12 - (Agility x 2)
Vitality: Maximum health = (Endurance + 1) x 25
Logic: Base Magic damage = Logic + 1
Insight: Magic shot delay = 12 - (Insight x 2)
Charisma: Maximum mana = (Charisma + 1) x 25
Level Exp Cost Max Health/Mana Bonus Sword/Magic Damage Skills
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0 0 +0 +0 None
1 500 +5 +1 None
2 1000 +5 +1 None
3 1500 +5 +1 Learn Charge Dash
4 2000 +5 +1 None
5 2500 +5 +1 None
6 3000 +5 +1 Learn Charge Shot
7 3500 +5 +1 None
8 4000 +5 +1 None
9 4500 +5 +1 Learn Phase Dash
10 5000 +5 +1 None
11 5500 +5 +1 None
12 6000 +5 +1 Learn Triple Shot
13 6500 +5 +1 None
14 7000 +5 +1 None
15 7500 +5 +1 None
16 8000 +5 +1 None
17 8500 +5 +1 None
18 9000 +5 +1 None
19 9500 +5 +1 None
20 10000 +5 +1 None
Final Sword Damage = (base sword damage x sword damage multiplier) + bonus sword damage.
Final Magic Damage = (base magic damage x magic damage multiplier) + bonus magic damage.
Sword Skills
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Charge Dash: Hold down space bar to charge up, release to do a dash that stabs an enemy for high damage.
Phase Dash: Charge dash makes you invincible during the dash.
Magic Skills
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Charge Shot: Hold down X to charge up, release to shoot an explosive magic shot that deals high damage.
Triple Shot: You fire three shots in a 90-degree arc, including for charge shots.
Swords
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Iron Sword: Base Sword damage x 2, costs 100 gelt.
Mithril Sword: Base Sword damage x 3, costs 1000 gelt.
Rune Sword: Base Sword damage x 4, costs 10000 gelt.
Amulets
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Copper Amulet: Base Magic damage x 2, costs 100 gelt.
Silver Amulet: Base Magic damage x 3, costs 1000 gelt.
Gold Amulet: Base Magic damage x 4, costs 10000 gelt.
Armor (Damage reduction = (Durability / 4)%)
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Leather Armor: 100 durability, costs 100 gelt.
Chain Armor: 200 durability, costs 1000 gelt.
Plate Armor: 300 durability, costs 10000 gelt.
Rings (2 can be equipped at a time)
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Troll Ring: Regain twice as much health from health orbs. Costs 2500 gelt.
Mage Ring: Regain twice as much mana from mana orbs. Costs 2500 gelt.
Golem Ring: Regain twice as much armor durability from armor orbs. Costs 2500 gelt.
Vampire Ring: Regain a small amount of health every time you kill an enemy. Costs 5000 gelt.
Serpent Ring: Immune to poison. Costs 2500 gelt.
Eye Ring: Immune to paralysis. Costs 2500 gelt.
Jeweled Ring: Gems are worth 50% extra gelt. Costs 5000 gelt.
Scribe Ring: Gain 25% more experience. Costs 2500 gelt.
Eagle Ring: Charge up your attacks twice as fast. Costs 2500 gelt.
Thief Ring: Enemy drop chance x 1.5. Costs 2500 gelt.
Alchemy Ring: Health Potions and Mana Potions restore 75% health and mana instead of 50%. Costs 5000 gelt.
Infinity Ring: Fury Potions, Focus Potions, and Shield Potions last for 15 seconds. Costs 5000 gelt.
Consumable Items (Maximum 9 of each)
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Health Potion: Restores 50% of health. Costs 100 gelt.
Mana Potion: Restores 50% of mana. Costs 100 gelt.
Panacea Potion: Cures all negative status effects. Costs 50 gelt.
Fury Potion: Sword damage x 2 for 10 seconds. Costs 100 gelt.
Focus Potion: Magic damage x 2 for 10 seconds. Costs 100 gelt.
Shield Potion: Immune to all damage and status effects for 10 seconds. Costs 250 gelt.
Services
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Rest at an Inn: Restores 100% of mana, lets you level up if possible. Costs 25 gelt.
Visit Healer: Restores 100% of health and cures all negative status effects. Cost 25 gelt.
Things You Can Do
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Read a book: Can add story entries or monster entries to your lore book.
Talk to townsfolk: Can add rumors to your lore book.
Magic Books
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Book of Elements: Fire (red), Air (yellow), Water (blue), Earth (green)
Book of Spirits: Light (white), Dark (dark grey), Order (cyan), Chaos (purple)
Pick Ups
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Health Orb (red): Restores 10% of health.
Mana Orb (blue): Restores 10% of mana.
Armor Orb (green): Restores 10% of armor durability.
Copper Coin: Worth 1 gelt.
Silver Coin: Worth 3 gelt.
Gold Coin: Worth 5 gelt.
Amethyst (Purple Gem): Worth 10 gelt.
Aquamarine (Cyan Gem): Worth 30 gelt.
Topaz (Yellow Gem): Worth 50 gelt.
Ruby (Red Gem): Worth 100 gelt.
Sapphire (Blue Gem): Worth 300 gelt.
Emerald (Green Gem): Worth 500 gelt.
Diamond (White Gem): Worth 1000 gelt.
Red Key: Unlocks red doors.
Yellow Key: Unlocks yellow doors.
Green Key: Unlocks green doors.
Cyan Key: Unlocks cyan doors.
Blue Key: Unlocks blue doors.
Purple Key: Unlocks purple doors.
Enemy Projectiles
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Arrow (Brown Enemy Bullet): 8 damage.
Magic Blast (Yellow Neutral Bullet): 8 damage.
Fireball (Red Fireball): 16 damage, leaves behind burning fire.
Ice Ball (Cyan Robot): 16 damage, causes paralysis.
Venom Ball (Green Robot): 16 damage, causes poison.
Death Ball (Purple Robot): 32 damage, causes poison, causes paralysis.
Seeker (Purple Ghost): 8 damage, homes in on player, destroyed by magic shots.
Greater Seeker (Purple Robot): 16 damage, homes in on player, destroyed by 4 magic shots.
Bouncing Orb (Cyan Runner): 32 damage, bounced off wall, destroyed by 4 magic shots.
Bomb: 8 to 32 damage, explodes after a few moments.
Explosive Fireball: 32 damage, explodes into 4 fireballs on impact (usually hitting the player for another 16 damage).
Red Laser Beam: 16 damage, fires a hit-scan beam.
Cyan Freeze Beam: 16 damage, fires a hit-scan beam that causes paralysis.
Purple Death Beam: 32 damage, fires a hit-scan beam, causes poison, causes paralysis.
Monster Types
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Giant Spider
White Widow
Fallen Squire
Fallen Knight
Cult Magus
Cult Sorcerer
Dark Priest
High Priest
Fire Imp
Ice Imp
Clawed Behemoth
Blood Behemoth
Chaos Demon
Uber Demon
Vampire Bat
Hell Bat
Steam Automaton
Tempest Automaton
Fiery Jack
Rotten Jack
Werewolf Berserker
Werewolf Shaman
Toxic Ooze
Paralytic Ooze
Evil Eye
Doom Gazer
Shambling Zombie
Plague Zombie
Necromantic Lich
Arch Lich
Skeleton Archer
Skeleton Mage
Ghostly Specter
Death Specter
Goblin Skulker
Goblin Bomber
Stone Golem
Crystal Golem
Wind Vortex
Arcane Vortex
Swamp Fiend
Swamp Horror
Ripper Fish
Ripper Mutant
Rogue Archer
Rogue Assassin
Sand Worm
Abyssal Worm
Serpentine Wyrm
Draconic Wyrm
Fungal Ambusher
Fungal Sporelord