Summer 2007 DsDoZ Judging Sheet:MZXGiant
Jump to navigation
Jump to search
Summer 2007 Dualstream Day of Zeux Judge: MZXGiant -=-=-=-=-=-=-=-=- Team #18385 Theme: 60/400 The theme was genetics, even though it took me about 10 minutes of battles to figure that out... it seemed like the theme was set on top of an existing idea carelessly. Gameplay: 80/400 The battles were interesting to play, in a style that almost reminded me of a game of chess. The controls were simplistic and easy to realize. Graphics: 55/400 When I started the game the first thing I noticed was the excellent graphical presence in this game. The characters were well-drawn and, frankly, I'm just a sucker for that kind of stuff. Technique: 40/100 I truly enjoyed the movement control.. it was a bit tedious to be able to only move the characters a few spaces every turn, but the fact that the spaces were plotted out (even around corners) to avoid walls impressed me. The biggest couple flaws I found were that there was a missed "wait 1" or something that caused MZX to jump to 100% CPU, and that key handling at either end of the actions list caused the controls to lock up. Story: 40/100 Most of the story was told on one board, after playing for a little while. Nevertheless, the story was interesting and engaging. Sound: 25/400 I felt that some of the music was out of place with the corresponding scenery. But that's just me and the music was good anyways. Total: 300/400 -=-=-=-=-=-=-=-=- Team #23217 Theme: 80/400 Clearly the theme was genetics. It was stated on the title screen, several news sources within the game were talking about an accident at a genetics lab, and the player was being attacked by little green rabbit-like creatures. Gameplay: 70/400 Repetitive... it got old shooting the same two enemies for 10 minutes and then having them push you up against a wall and violate you until you died. (I'm not a huge fan of pure shoot-em-up's) The one saving grace about the gameplay is that it emphasizes ammo conservation, something that not many MZX games do successfully. Graphics: 30/400 Repetitive... the enemies were exactly the same throughout and seemed like the default enemies for MegaZeux with different character sets placed on them. Nothing specifically impressive. I also didn't really like the grass -- made it hard to see the player, or really anything at all. Technique: 35/400 Again, nothing specifically impressive. Stock enemies and objects... the best thing in the whole game was the gun engine and the status bar. Story: 30/400 The maid gets attacked by a mutated rabbit, and we find out that the city has been plagued by mutated critters. This is just canned awesome right there. However, the story was lacking other than just saying "There are evil mutated things out there and they're gonna hurt you, so shoot 'em" Sound: 30/400 Considering the copious amounts of destruction all over the place, the police sirens were totally justified in every board. Extra points for using Age of Aquarius too. =D Total: 275/400 -=-=-=-=-=-=-=-=- Team #2628 Theme: 10/100 Sentience was the theme, hands down. Literally the entire game was about robots and it was obvious from the start. Gameplay: 85/400 I can't say much about this; it was a jumping engine with some nifty graphical effects. Nothing really new, but it was definitely a worthwhile classic gameplay. Granted, it was kind of short and definitely incomplete, but it didn't detract from the game. Graphics: 75/400 Reminiscent of a combination of Sonic the Hedgehog and Mario. Also some of the little things (i.e. jumping out of the water, etc) were effective and nicely placed. Technique: 65/400 I couldn't find a single bug in the jumping engine... one small issue with "firing ammo underwater" when I wasn't, but that's it. Flawless for the most part and impressive, right down to the enemy AI. Story: 10/400 Not too much to the story that I could tell; it was almost too incomplete to make sense of. Sound: 30/40 Nicely done. Atmospheric music felt right, the few sound effects that were there fit nicely (and added to my impression of it graphically looking like Sonic) Total: 275/400 -=-=-=-=-=-=-=-=- Team #2716 Theme: 10/400 Stated right on the title screen, it was... sentient ai. However, in the game there was probably 2 total references. Gameplay: 40/400 It was... uh. Simple? There was really no gameplay other than move around and shoot some things. Admittedly, the enemies were pretty cool. Graphics: 60/400 The shading on the graphics was good; the palette matched the mood VERY well. Technique: 10/400 Nothing really out of the ordinary here, unfortunately. A big bug in the game prevented me from going much farther than the third board. Story: 10/400 ... What? There's something about a bomb or something. Then I'm supposed to be killed. Then the game restarts. Sound: 25/400 There wasn't much sound but that which there was worked with it. Total: 165/400 -=-=-=-=-=-=-=-=- Team #8898 This "team" was disqualified because Lancer submitted a game to his own DoZ =P -=-=-=-=-=-=-=-=- Team #5171 Theme: 15/400 Sentient AI, pure and simple. Obvious and easy to understand. Gameplay: 100/400 I found a couple bugs with jumpboots and such appearing and disappearing but other than that, the gameplay was well done. Graphics: 90/400 I wish I could give you more points for this. The graphics were excellent, smooth, and tastefully done! =) Technique: 70/400 The sprites were well-used in this game, and it just generally looked great. The jump engine was smooth, as was the weapon engine. Way to go! Story: 40/400 A little confusing at times because I'd miss a disk, but other than that, it was well- written. Sound: 40/40 The music and SFX fit well with the game. End of story. Total: 355/400 -=-=-=-=-=-=-=-=- Team #5443 Theme: 15/400 I think this team took a different spin on the specific topic, turning the player into the sentience in the sentient AI theme. It was interesting, even though the game was incomplete. Gameplay: 40/400 There really wasn't much... choose a room that was blinking, pick one of three choices. Good ideas, no followthrough. Graphics: 60/400 If there was anything that saved this game it was the graphics. I liked the feel of the console, and it did seem realistic to a futuristic discipline system. Technique: 20/400 Nothing all too impressive here... Story: 0/400 Sorry, I didn't see much of a story here. This seemed more like a gadget than a game, to be honest. Sound: 10/400 Good... single sound effect? It seemed awkward with no background music though. Total: 145/400 -=-=-=-=-=-=-=-=- Team #5582: Theme: 40/400 ... what? Mutated cat, maybe? Gameplay: 30/400 There was some moving around, like 3 interactions... and that's about it. Graphics: 10/400 Default character set and colors... Technique: 20/400 There was a couple spots of dialogue... Story: 0/50 There was none, no development. Sound: 0/30 Also, none where there should have been. Total: 100/400 -=-=-=-=-=-=-=-=- Team #7676 Theme: 20/400 "Rogue Android". The title speaks for itself, really. Gameplay: 80/400 I had some issues with how the game started-- running head on into and tackling your enemies. I died quite a bit during that and I thought it was unneeded. Other than that it was pretty good, intuitive, and fair. Graphics: 60/400 The majority of the graphics in this were pretty well-drawn and the custom palette sat well with this game. See below for a further comment regarding graphics vs technique. Technique: 50/400 I would have given this more if not for the last boss' drawing in terms of multiple robots rather than overlay or even customblocks. Other than that, it was decently programmed. Story: 30/400 I always feel that if I don't have some leading story I'm not sure really what I'm working towards, and despite the fact that there was an 'informational screen' at the beginning, almost the entire story existed solely at the end. Sound: 40/400 Dance with the beat, dance with the --- oh, sorry. It was good, engaging, and ambient enough without going unnoticed. The laser effects were also quite well-done. Total: 260/400 -=-=-=-=-=-=-=-=- Team #8165 Theme: 20/400 The whole game was story-story-story. Impressively done and it remained attached at the hip to the theme. Gameplay: 90/400 Basic move-around-shoot-and-use-things game. This was all about the story, which I really liked. Unfortunately this resulted in a hit on gameplay because the gameplay was basic and bordered on cliche. Graphics: 50/400 The majority of the graphics were standard, hallway-style blocks, grey and uninteresting. Nothing that caught my fancy, with the exception of the tanks in the power control room. Technique: 50/400 One of the biggest things I have to zing you on is putting adequate pauses between status displays. MegaZeux in windows has a touchy key-press so I missed a lot of the one-liner statuses that could have otherwise helped me. Also, using basic enemies with basic weapons... yawn. Other than that, nice job. Story: 50/400 Full points on this one for an engaging story! Wonderful! =D Sound: 40/400 Again, full points because the sound matched up nicely, all in all. Total: 300/400 -=-=-=-=-=-=-=-=- Team #27347 Theme: 80/400 I had a lot of trouble getting through the game, but the theme seemed to be genetics. So I'm going with that. Also, it was stated on the title board. Gameplay: 75/400 I can't take off a single point for anything lacking in gameplay. The reason I didn't give out full points here is because there were a LOT of controls. I mean copious amounts of buttons that did *everything*. There are upsides and downsides to this. The massive amount of control allows for the creator to make the game more challenging so that the player adapts to the control set. However, at the same time, that many buttons is almost unheard of for a game in MegaZeux. Graphics: 70/400 I loved the graphics, and the texturing. The non-animated smileys is the only thing that took off points here. The enemies could potentially have been much more well-done, judging from the skill you exhibit in other parts of the game. Technique: 50/400 The backend engine to this was great. Controls were handled well and the small-viewport view just *made* it for me. The one tick I have to give is for submitting so many code patches after the fact. Story: 15/400 This is where the game lacked most. Again, with the problems getting through the game and considering that the story wasn't prefaced too much in the "training", it was tough to get a grasp on what was going on. Most of it was just implied that zombies or some genetically enhanced baddies had overtaken certain areas, and you had to jump around inconveniently placed tall buildings to kill them. =P Sound: 30/400 Sound effects, ambient music... no complaints! Total: 320/400 -=-=-=-=-=-=-=-=- Team #28635 Theme: 15/20 This didn't seem too integrated with the game as much as it seemed just slapped on as an afterthought. However, it was present and it was an "objective of the game". Gameplay: 70/120 The default enemies and setup made the game very "blah" to play, and I had a hard time judging this one because it truly was boring to me. Like playing "Caverns" with a different story. Graphics: 40/90 See above. Default enemies? You can do better than that. However, "Salsasalsasalsa" made me laugh. Technique: 40/80 This, again, goes back to the hum-drum style of the game. See "Gameplay". Story: 35/50 It made me laugh. There isn't much more to say for that. Sound: 15/40 Default sounds and such. Zzz. Total: 215/400 -=-=-=-=-=-=-=-=- Team #31067 Theme: 10/400 You're a robot, running around and doing things. Okay, easy enough... Gameplay: 40/400 I took off points because I couldn't figure out how to pick things up. Which is kind of important. Also the actual interaction was... minimal at best. Graphics: 40/400 Right from the title screen I was looking for great graphics just based off of what I saw there. Didn't really get what I was hoping for in the actual game though. Good use of multi-character player, however. Technique: 35/400 I wish this was longer, because it really has a lot of potential with a bit of cleaning up. The use of multi-character player was nice to see, and the title screen was really most of the technique, I think. Story: 30/50 There really wasn't much of a story. Again, you're a robot, doing things in a lab environment. The one bit was just that you were a terminated project. Sound: 35/40 Ranger-X was a great game. Just saying. I wish there were more places to use SFX. Total: 190/400 -=-=-=-=-=-=-=-=- Team #40984 Theme: 10/400 Clearly sentient AI, but not very well implemented, in my opinion. Gameplay: 20/400 I had some issues here... I couldn't actually figure out how to play or what I was doing... try again next DoZ, I'd like to see something better considering the graphics on the title screen. Graphics: 20/400 The title screen shows that you have a lot of potential doing graphics if you hone your skills a bit... I'd like to see some more from you in the future. Technique: 10/400 Not much here, to be honest... Story: 20/400 There was a story, it was stated... just not drawn out like it should have been. Sound: 0/40 I think you should have used sound in some regard. Total: 80/400 -=-=-=-=-=-=-=-=- Team #76385 Theme: 0/400 I stop here since he asked to be DQ'ed...