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(Rename enemy → enemy_touch, since it's not actually used to determine enemy status.) |
(Add movement flags row.) |
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|special_shot = | |special_shot = | ||
|special_bombed = | |special_bombed = | ||
|move_push = | |||
|move_transport = | |||
|move_lavawalk = | |||
|move_firewalk = | |||
|move_waterwalk = | |||
|move_goopwalk = | |||
|move_mustweb = | |||
|move_mustwater = | |||
|move_mustlavagoop = | |||
|move_player = | |||
|move_spitfire = | |||
}}</pre> | }}</pre> | ||
|} | |} | ||
Line 100: | Line 111: | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_BOMB">Special when<br>bombed</abbr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_BOMB">Special when<br>bombed</abbr>''' | ||
{{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_bombed}}} }} | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_bombed}}} }}{{ | ||
#if:{{{move_push|}}}{{{move_transport|}}}{{{move_lavawalk|}}}{{{move_firewalk|}}}{{{move_waterwalk|}}}{{{move_goopwalk|}}}{{{move_mustweb|}}}{{{move_mustwater|}}}{{{move_mustlavagoop|}}}{{{move_player|}}}{{{move_spitfire|}}}|<nowiki /> | |||
{{!}}- valign="top" | |||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Movement flags''' | |||
{{!}} style="width:15em; padding: 2px 5px;" {{!}} {{#if:{{{floor|}}}|<abbr title="A_UNDER">Floor</abbr><br> | |||
}} {{#if:{{{move_push|}}}| | |||
<abbr title="CAN_PUSH">Can push</abbr><br> | |||
}} {{#if:{{{entrance|}}}| | |||
<abbr title="CAN_TRANSPORT">Can enter [[Transport]]</abbr><br> | |||
}} {{#if:{{{move_lavawalk|}}}| | |||
<abbr title="CAN_LAVAWALK">Can move on [[Lava]]<br> | |||
}} {{#if:{{{move_firewalk|}}}| | |||
<abbr title="CAN_FIREWALK">Can move on [[Fire]]</abbr><br> | |||
}} {{#if:{{{move_waterwalk|}}}| | |||
<abbr title="CAN_WATERWALK">Can move on [[Elements|water]]</abbr><br> | |||
}} {{#if:{{{move_goopwalk|}}}| | |||
<abbr title="CAN_GOOPWALK">Can move on [[Goop]]</abbr><br> | |||
}} {{#if:{{{move_web|}}}| | |||
<abbr title="MUST_WEB and MUST_THICKWEB">May be restricted to [[Web]] or [[Thick Web]]</abbr><br> | |||
}} {{#if:{{{move_mustwater|}}}| | |||
<abbr title="MUST_WATER">Restricted to [[Elements|water]]</abbr><br> | |||
}} {{#if:{{{move_mustlavagoop|}}}| | |||
<abbr title="MUST_LAVAGOOP">Restricted to [[Lava]]/[[Goop]]</abbr><br> | |||
}} {{#if:{{{move_player|}}}| | |||
<abbr title="REACT_PLAYER">Interacts with [[Player]]</abbr><br> | |||
}} {{#if:{{{move_spitfire|}}}| | |||
<abbr title="SPITFIRE">Colliding with [[Robot]] sends <code>(#)SPITFIRE</code></abbr><br> | |||
}} }} | |||
|} | |} |
Revision as of 20:20, 1 June 2025
Template for data panels for thing pages.
{{ID |name = |id = |robotic = |color = |param = |idchar = |iddamage = |idanim_chars = |idanim_colors = |score = |floor = |active = |entrance = |pushable = any, N/S, or E/W |hurt_touch = |enemy_touch = |break_shot = |break_bombed = |explode_bombed = |effect_stood = |effect_touch = |special_stood = |special_pushed = |special_shot = |special_bombed = |move_push = |move_transport = |move_lavawalk = |move_firewalk = |move_waterwalk = |move_goopwalk = |move_mustweb = |move_mustwater = |move_mustlavagoop = |move_player = |move_spitfire = }} |
{{{name}}} # {{{id}}} [[File:id{{{id}}}.png|frameless|]] | |
Robotic name | {{{robotic}}}
|
Default color | {{{color}}} |
Default param | {{{param}}} |
ID char | {{{idchar}}} (#{{{id}}}) |