Sprite Code Examples: Difference between revisions
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(Added intermediate code for example 1.1) |
m (Minor code changes, propagated through. Yes, I will get to examples for 3.2 and 3.3 soon.) |
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''': "#draw"''' | ''': "#draw"''' | ||
'''put c?? Sprite "local" at "local2" "local3"''' | '''put c?? Sprite "local" at "local2" "local3"''' | ||
'''set "spr&local&_setview" to 1''' | |||
'''goto "#return"''' | '''goto "#return"''' | ||
[[Sprite#E1.2|Back]] | [[Sprite#E1.2|Back]] | ||
==Example 2== | ==Example 2== | ||
'''. "Global robot"''' | |||
'''set "spr_yorder" to 1''' | |||
--------------------------------------------------------------- | |||
. "Player robot" | |||
lockplayer | lockplayer | ||
set "local" to 0 | set "local" to 0 | ||
| Line 116: | Line 121: | ||
: "#draw" | : "#draw" | ||
put c?? Sprite "local" at "local2" "local3" | put c?? Sprite "local" at "local2" "local3" | ||
set "spr&local&_setview" to 1 | |||
goto "#return" | goto "#return" | ||
[[Sprite#E2|Back]] | [[Sprite#E2|Back]] | ||
==Example 3.1== | ==Example 3.1== | ||
. "Global robot" | . "Global robot" | ||
set "spr_yorder" to 1 | |||
set "spr_p_x" to 80 | set "spr_p_x" to 80 | ||
set "spr_p_y" to 0 | set "spr_p_y" to 0 | ||
| Line 195: | Line 202: | ||
: "#draw" | : "#draw" | ||
put c?? Sprite "local" at "local2" "local3" | put c?? Sprite "local" at "local2" "local3" | ||
set "spr&local&_setview" to 1 | |||
goto "#return" | goto "#return" | ||
''': "collision"''' | ''': "collision"''' | ||
Revision as of 21:37, 9 November 2007
This article contains all of the code described in the Sprite Tutorial.
Example 1.1
lockplayer set "spr0_refx" to 80 set "spr0_refy" to 0 set "spr0_width" to 3 set "spr0_height" to 3 : "drawloop" wait for 1 put c?? Sprite p00 at "x" "y" if uppressed then "up" if leftpressed then "left" if rightpressed then "right" if downpressed then "down" goto "drawloop" : "up" dec "y" by 1 goto "drawloop" : "down" inc "y" by 1 goto "drawloop" : "left" dec "x" by 1 goto "drawloop" : "right" inc "x" by 1 goto "drawloop"
Example 1.2
lockplayer set "local" to 0 set "local2" to 5 set "local3" to 5 set "spr&local&_refx" to 80 set "spr&local&_refy" to 0 set "spr&local&_width" to 3 set "spr&local&_height" to 3 goto "#draw" : "drawloop" if uppressed then "#up" if leftpressed then "#left" if rightpressed then "#right" if downpressed then "#down" wait for 1 goto "drawloop" : "#up" if "local3" <= 0 then "#return" dec "local3" by 1 goto "#draw" goto "#return" : "#down" if "local3" >= "(25-'spr&local&_height')" then "#return" inc "local3" by 1 goto "#draw" goto "#return" : "#left" if "local2" <= 0 then "#return" dec "local2" by 1 goto "#draw" goto "#return" : "#right" if "local2" >= "(80-'spr&local&_width')" then "#return" inc "local2" by 1 goto "#draw" goto "#return" : "#draw" put c?? Sprite "local" at "local2" "local3" set "spr&local&_setview" to 1 goto "#return"
Example 2
. "Global robot" set "spr_yorder" to 1 --------------------------------------------------------------- . "Player robot" lockplayer set "local" to 0 set "local2" to 5 set "local3" to 5 set "spr&local&_refx" to 80 set "spr&local&_refy" to 0 set "spr&local&_width" to 3 set "spr&local&_height" to 3 set "spr&local&_cx" to 0 set "spr&local&_cy" to 2 set "spr&local&_cwidth" to 3 set "spr&local&_cheight" to 1 goto "#draw" : "drawloop" if uppressed then "#up" if leftpressed then "#left" if rightpressed then "#right" if downpressed then "#down" wait for 1 goto "drawloop" : "#up" if "local3" <= 0 then "#return" if c?? Sprite_colliding "local" at 0 -1 then "#return" dec "local3" by 1 goto "#draw" goto "#return" : "#down" if "local3" >= "(25-'spr&local&_height')" then "#return" if c?? Sprite_colliding "local" at 0 1 then "#return" inc "local3" by 1 goto "#draw" goto "#return" : "#left" if "local2" <= 0 then "#return" if c?? Sprite_colliding "local" at -1 0 then "#return" dec "local2" by 1 goto "#draw" goto "#return" : "#right" if "local2" >= "(80-'spr&local&_width')" then "#return" if c?? Sprite_colliding "local" at 1 0 then "#return" inc "local2" by 1 goto "#draw" goto "#return" : "#draw" put c?? Sprite "local" at "local2" "local3" set "spr&local&_setview" to 1 goto "#return"
Example 3.1
. "Global robot"
set "spr_yorder" to 1
set "spr_p_x" to 80
set "spr_p_y" to 0
set "spr_p_w" to 3
set "spr_p_h" to 3
set "spr_p_cx" to 0
set "spr_p_cy" to 2
set "spr_p_cw" to 3
set "spr_p_ch" to 1
set "spr_d_x" to 83
set "spr_d_y" to 0
set "spr_d_w" to 3
set "spr_d_h" to 3
set "spr_d_cx" to 0
set "spr_d_cy" to 0
set "spr_d_cw" to 3
set "spr_d_ch" to 3
set "spr_k_x" to 86
set "spr_k_y" to 0
set "spr_k_w" to 2
set "spr_k_h" to 3
set "spr_k_cx" to 0
set "spr_k_cy" to 0
set "spr_k_cw" to 2
set "spr_k_ch" to 3
. "Your values may differ, so please change them to suit."
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
gotoxy "local" 0
. "&spr&local&"
set "spr&local&_refx" to "spr_p_x"
set "spr&local&_refy" to "spr_p_y"
set "spr&local&_width" to "spr_p_w"
set "spr&local&_height" to "spr_p_h"
set "spr&local&_cx" to "spr_p_cx"
set "spr&local&_cy" to "spr_p_cy"
set "spr&local&_cwidth" to "spr_p_cw"
set "spr&local&_cheight" to "spr_p_ch"
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
if c?? Sprite_colliding "local" at 0 -1 then "collision"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
if c?? Sprite_colliding "local" at 0 1 then "collision"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
if c?? Sprite_colliding "local" at -1 0 then "collision"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
if c?? Sprite_colliding "local" at 1 0 then "collision"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"
: "collision"
loop start
goto "#collide('spr_clist&loopcount&')"
send "spr('spr_clist&loopcount&')" to "touch"
loop for "('spr_collisions'-1)"
goto "#return"
---------------------------------------------------------------
. "Key robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_k_x"
set "spr&local&_refy" to "spr_k_y"
set "spr&local&_width" to "spr_k_w"
set "spr&local&_height" to "spr_k_h"
set "spr&local&_cx" to "spr_k_cx"
set "spr&local&_cy" to "spr_k_cy"
set "spr&local&_cwidth" to "spr_k_cw"
set "spr&local&_cheight" to "spr_k_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
inc "key_&local4&" by 1
set "spr&local&_off" to 1
die
---------------------------------------------------------------
. "Door robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_d_x"
set "spr&local&_refy" to "spr_d_y"
set "spr&local&_width" to "spr_d_w"
set "spr&local&_height" to "spr_d_h"
set "spr&local&_cx" to "spr_d_cx"
set "spr&local&_cy" to "spr_d_cy"
set "spr&local&_cwidth" to "spr_d_cw"
set "spr&local&_cheight" to "spr_d_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
if "key_&local4&" <= 0 then "end"
dec "key_&local4&" by 1
set "spr&local&_off" to 1
die
: "end"
end