Breakaway: Difference between revisions
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[[Breakaway]] (ID 6, <code>Breakaway</code>) is a [[built-in]] [[terrain]]. It is a generic breakable wall: it blocks movement like a regular wall until it is destroyed when shot with a [[Bullet]] or bombed by an [[Explosion]], revealing whatever floor was beneath it. | [[Breakaway]] (ID 6, <code>Breakaway</code>) is a [[built-in]] [[terrain]]. It is a generic breakable wall: it blocks movement like a regular wall until it is destroyed when shot with a [[Bullet]] or bombed by an [[Explosion]], revealing whatever floor was beneath it. | ||
== ZZT connection == | |||
In [[ZZT]], the equivalent element to Breakaway is [[zzt:Breakable]]. | In [[ZZT]], the equivalent element to Breakaway is [[zzt:Breakable]]. |
Latest revision as of 06:26, 13 June 2025
Breakaway # 6 ![]() | |
Robotic name | Breakaway
|
Default color | none |
Default param | 0 |
ID char | 177 (#6) |
Attributes | Break when shot Break when bombed |
Breakaway (ID 6, Breakaway
) is a built-in terrain. It is a generic breakable wall: it blocks movement like a regular wall until it is destroyed when shot with a Bullet or bombed by an Explosion, revealing whatever floor was beneath it.
ZZT connection
In ZZT, the equivalent element to Breakaway is zzt:Breakable.