Invis. Wall: Difference between revisions
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[[Invis. Wall]] (ID 71, <code>InvisWall</code>) is a [[built-in]] [[terrain]] wall. It has the default char 32, which makes it indistinguishable from [[Space]] of the same color ("invisible"). When touched by the [[Player]], the Invis. Wall will turn into a [[Normal]] of the same color, play [[SFX]] 12, and display the [[Message Line|message]] "Oof! You ran into an invisible wall". | [[Invis. Wall]] (ID 71, <code>InvisWall</code>) is a [[built-in]] [[terrain]] wall. It has the default char 32, which makes it indistinguishable from [[Space]] of the same color ("invisible"). When touched by the [[Player]], the Invis. Wall will turn into a [[Normal]] of the same color, play [[SFX]] 12, and display the [[Message Line|message]] "Oof! You ran into an invisible wall". | ||
== ZZT connection == | |||
In [[ZZT]], the equivalent element to Invis. Wall is [[zzt:Invisible]]. | In [[ZZT]], the equivalent element to Invis. Wall is [[zzt:Invisible]]. |
Latest revision as of 06:29, 13 June 2025
Invis. Wall # 71 ![]() | |
Robotic name | InvisWall
|
Default color | none |
Default param | none |
ID char | 32 (#71) |
Effect when touched |
Become Normal |
Invis. Wall (ID 71, InvisWall
) is a built-in terrain wall. It has the default char 32, which makes it indistinguishable from Space of the same color ("invisible"). When touched by the Player, the Invis. Wall will turn into a Normal of the same color, play SFX 12, and display the message "Oof! You ran into an invisible wall".
ZZT connection
In ZZT, the equivalent element to Invis. Wall is zzt:Invisible.