Spitting Tiger: Difference between revisions

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[[Spitting Tiger|Spitting Tigers]] (ID 91, <code>SpittingTiger</code>) are [[MegaZeux]] [[built-in|built-in enemies]] that typically resemble a cat. They move every other cycle—either randomly or in the direction of the player, depending on their '''Intelligence''' parameter—and optionally have a chance of firing [[Bullet|Bullets]], [[Seeker|Seekers]], or [[Shooting Fire]] as determined by their '''Firing rate'''.
[[Category:MegaZeux]] [[Category:MegaZeux built-in objects]] [[Category:Creatures]] [[Category:Enemies]]
 
[[Spitting Tiger|Spitting Tigers]] (ID 91, <code>SpittingTiger</code>) are [[MegaZeux]] [[built-in]] [[enemies]] that typically resemble a cat. They move every other cycle—either randomly or in the direction of the player, depending on their '''Intelligence''' parameter—and optionally have a chance of firing [[Bullet|Bullets]], [[Seeker|Seekers]], or [[Shooting Fire]] as determined by their '''Firing rate'''.


== Version differences ==
== Version differences ==
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== ZZT connection ==
== ZZT connection ==


Spitting Tigers are analogous to [[zzt:Tiger]].
In [[ZZT]], the equivalent element to Spitting Tiger is [[zzt:Tiger]].
 
[[Category:MegaZeux]] [[Category:MegaZeux built-in objects]]

Revision as of 02:56, 31 May 2025

Spitting Tiger # 91 Id91.png
Robotic name SpittingTiger
Default color 11
Default param p22
Intelligence: 3
Firing rate: 2
Firing type: Bullets
ID char 227 (#91)
ID damage 10 (#418)
Score 3
Attributes Active
Pushable: all
Break when shot
Break when bombed

Spitting Tigers (ID 91, SpittingTiger) are MegaZeux built-in enemies that typically resemble a cat. They move every other cycle—either randomly or in the direction of the player, depending on their Intelligence parameter—and optionally have a chance of firing Bullets, Seekers, or Shooting Fire as determined by their Firing rate.

Version differences

MegaZeux 1.00

Spitting Tigers acted on every cycle prior to 2.00 instead of on every other cycle.

MegaZeux 2.80 until 2.94

MegaZeux 2.80 broke the Spitting Tiger logic by changing the random direction range from 0-3 to 0-7. The invalid directions 4-7 cause the tiger to idle in place and, if Enemies' bullets hurt other enemies is enabled, self-destruct when they attempt to shoot a Bullet.

From 2.80 until 2.93d, tigers would also fail to play the fire sound effect when firing Shooting Fire.

ZZT connection

In ZZT, the equivalent element to Spitting Tiger is zzt:Tiger.