Template:ID: Difference between revisions
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(Image??) |
(Rename enemy → enemy_touch, since it's not actually used to determine enemy status.) |
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| Line 16: | Line 16: | ||
|floor = | |floor = | ||
|active = | |active = | ||
|entrance = | |entrance = | ||
|pushable = any, N/S, or E/W | |pushable = any, N/S, or E/W | ||
|hurt_touch = | |hurt_touch = | ||
|enemy_touch = | |||
|break_shot = | |break_shot = | ||
|break_bombed = | |break_bombed = | ||
| Line 62: | Line 62: | ||
{{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{score}}} }} | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{score}}} }} | ||
|- | |- | ||
| {{#if:{{{floor|}}}{{{active|}}}{{{ | | {{#if:{{{floor|}}}{{{active|}}}{{{entrance|}}}{{{pushable|}}}{{{hurt_touch|}}}{{{enemy_touch|}}}{{{break_shot|}}}{{{break_bombed|}}}{{{explode_bombed|}}}|<nowiki /> | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Attributes''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Attributes''' | ||
| Line 68: | Line 68: | ||
}} {{#if:{{{active|}}}| | }} {{#if:{{{active|}}}| | ||
<abbr title="A_UPDATE">Active</abbr><br> | <abbr title="A_UPDATE">Active</abbr><br> | ||
}} {{#if:{{{entrance|}}}| | }} {{#if:{{{entrance|}}}| | ||
<abbr title="A_ENTRANCE">Entrance</abbr><br> | <abbr title="A_ENTRANCE">Entrance</abbr><br> | ||
| Line 76: | Line 74: | ||
}} {{#if:{{{hurt_touch|}}}| | }} {{#if:{{{hurt_touch|}}}| | ||
<abbr title="A_HURTS">Hurt player on touch</abbr><br> | <abbr title="A_HURTS">Hurt player on touch</abbr><br> | ||
}} {{#if:{{{enemy_touch|}}}| | |||
<abbr title="A_ENEMY, player moves onto old position unless over Goop">Hurt player and die on touch</abbr><br> | |||
}} {{#if:{{{break_shot|}}}| | }} {{#if:{{{break_shot|}}}| | ||
<abbr title="A_SHOOTABLE">Break when shot</abbr><br> | <abbr title="A_SHOOTABLE">Break when shot</abbr><br> | ||
Revision as of 02:41, 31 May 2025
Template for data panels for thing pages.
{{ID
|name =
|id =
|robotic =
|color =
|param =
|idchar =
|iddamage =
|idanim_chars =
|idanim_colors =
|score =
|floor =
|active =
|entrance =
|pushable = any, N/S, or E/W
|hurt_touch =
|enemy_touch =
|break_shot =
|break_bombed =
|explode_bombed =
|effect_stood =
|effect_touch =
|special_stood =
|special_pushed =
|special_shot =
|special_bombed =
}}
|
| {{{name}}} # {{{id}}} [[File:id{{{id}}}.png|frameless|]] | |
| Robotic name | {{{robotic}}}
|
| Default color | {{{color}}} |
| Default param | {{{param}}} |
| ID char | {{{idchar}}} (#{{{id}}}) |