Template:ID: Difference between revisions

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(Image??)
(Rename enemy → enemy_touch, since it's not actually used to determine enemy status.)
Line 16: Line 16:
|floor =
|floor =
|active =
|active =
|enemy =
|entrance =
|entrance =
|pushable = any, N/S, or E/W
|pushable = any, N/S, or E/W
|hurt_touch =
|hurt_touch =
|enemy_touch =
|break_shot =
|break_shot =
|break_bombed =
|break_bombed =
Line 62: Line 62:
{{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{score}}} }}
{{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{score}}} }}
|-
|-
| {{#if:{{{floor|}}}{{{active|}}}{{{enemy|}}}{{{entrance|}}}{{{pushable|}}}{{{hurt_touch|}}}{{{break_shot|}}}{{{break_bombed|}}}{{{explode_bombed|}}}|<nowiki />
| {{#if:{{{floor|}}}{{{active|}}}{{{entrance|}}}{{{pushable|}}}{{{hurt_touch|}}}{{{enemy_touch|}}}{{{break_shot|}}}{{{break_bombed|}}}{{{explode_bombed|}}}|<nowiki />
{{!}}- valign="top"
{{!}}- valign="top"
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Attributes'''
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Attributes'''
Line 68: Line 68:
}} {{#if:{{{active|}}}|
}} {{#if:{{{active|}}}|
<abbr title="A_UPDATE">Active</abbr><br>
<abbr title="A_UPDATE">Active</abbr><br>
}} {{#if:{{{enemy|}}}|
<abbr title="A_ENEMY">Enemy</abbr><br>
}} {{#if:{{{entrance|}}}|
}} {{#if:{{{entrance|}}}|
<abbr title="A_ENTRANCE">Entrance</abbr><br>
<abbr title="A_ENTRANCE">Entrance</abbr><br>
Line 76: Line 74:
}} {{#if:{{{hurt_touch|}}}|
}} {{#if:{{{hurt_touch|}}}|
<abbr title="A_HURTS">Hurt player on touch</abbr><br>
<abbr title="A_HURTS">Hurt player on touch</abbr><br>
}} {{#if:{{{enemy_touch|}}}|
<abbr title="A_ENEMY, player moves onto old position unless over Goop">Hurt player and die on touch</abbr><br>
}} {{#if:{{{break_shot|}}}|
}} {{#if:{{{break_shot|}}}|
<abbr title="A_SHOOTABLE">Break when shot</abbr><br>
<abbr title="A_SHOOTABLE">Break when shot</abbr><br>

Revision as of 02:41, 31 May 2025

Template for data panels for thing pages.

{{ID
|name = 
|id = 
|robotic = 
|color = 
|param = 
|idchar = 
|iddamage = 
|idanim_chars =
|idanim_colors =
|score =
|floor =
|active =
|entrance =
|pushable = any, N/S, or E/W
|hurt_touch =
|enemy_touch =
|break_shot =
|break_bombed =
|explode_bombed =
|effect_stood =
|effect_touch =
|special_stood =
|special_pushed =
|special_shot =
|special_bombed =
}}
{{{name}}} # {{{id}}} [[File:id{{{id}}}.png|frameless|]]
Robotic name {{{robotic}}}
Default color {{{color}}}
Default param {{{param}}}
ID char {{{idchar}}} (#{{{id}}})