Breakaway: Difference between revisions

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(Removed redirect to Terrain#Breakaway)
Tag: Removed redirect
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[[Category:MegaZeux]] [[Category:MegaZeux built-in objects]] [[Category:Terrains]]
[[Category:MegaZeux]] [[Category:MegaZeux built-in objects]] [[Category:Terrains]]


A [[Breakaway]] (ID 6, <code>Breakaway</code>) is a generic breakable wall type. It is like a regular wall except that it will be destroyed when shot with a [[Bullet]] or bombed by an [[Explosion]], revealing whatever floor was beneath it.
A [[Breakaway]] (ID 6, <code>Breakaway</code>) is a [[built-in]] [[terrain]]. It is a generic breakable wall: it blocks movement like a regular wall until it is destroyed when shot with a [[Bullet]] or bombed by an [[Explosion]], revealing whatever floor was beneath it.


=== ZZT connection ===
=== ZZT connection ===
In [[ZZT]], the equivalent element to Breakaway is [[zzt:Breakable]].
In [[ZZT]], the equivalent element to Breakaway is [[zzt:Breakable]].

Revision as of 23:59, 30 May 2025

Breakaway # 6 Id6.png
Robotic name Breakaway
Default color none
Default param 0
ID char 177 (#6)
Attributes Break when shot
Break when bombed

A Breakaway (ID 6, Breakaway) is a built-in terrain. It is a generic breakable wall: it blocks movement like a regular wall until it is destroyed when shot with a Bullet or bombed by an Explosion, revealing whatever floor was beneath it.

ZZT connection

In ZZT, the equivalent element to Breakaway is zzt:Breakable.