Breakaway: Difference between revisions
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(Redirected page to Terrain#Breakaway) Tag: New redirect |
(Removed redirect to Terrain#Breakaway) Tag: Removed redirect |
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{{ID | |||
|name = Breakaway | |||
|id = 6 | |||
|robotic = Breakaway | |||
|color = none | |||
|param = 0 | |||
|idchar = 177 | |||
|break_shot = y | |||
|break_bombed = y | |||
}} | |||
[[Category:MegaZeux]] [[Category:MegaZeux built-in objects]] [[Category:Terrains]] | |||
[[ | A [[Breakaway]] (ID 6, <code>Breakaway</code>) is a generic breakable wall type. It is like a regular wall except that it will be destroyed when shot with a [[Bullet]] or bombed by an [[Explosion]], revealing whatever floor was beneath it. | ||
=== ZZT connection === | |||
In [[ZZT]], the equivalent element to Breakaway is [[zzt:Breakable]]. |
Revision as of 23:58, 30 May 2025
Breakaway # 6 ![]() | |
Robotic name | Breakaway
|
Default color | none |
Default param | 0 |
ID char | 177 (#6) |
Attributes | Break when shot Break when bombed |
A Breakaway (ID 6, Breakaway
) is a generic breakable wall type. It is like a regular wall except that it will be destroyed when shot with a Bullet or bombed by an Explosion, revealing whatever floor was beneath it.
ZZT connection
In ZZT, the equivalent element to Breakaway is zzt:Breakable.