Template:ID: Difference between revisions
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m (Also print ID in the ID char entry.) |
m (Adjust row vertical padding.) |
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| colspan="2" style="background: #99bbee none; font-size: 125%; text-align: center;" | '''''{{{name}}} <span style="float:right; padding-right: 5px"># {{{id}}}</span>''''' | | colspan="2" style="background: #99bbee none; font-size: 125%; text-align: center;" | '''''{{{name}}} <span style="float:right; padding-right: 5px"># {{{id}}}</span>''''' | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''Robotic name''' | | style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" | '''Robotic name''' | ||
| style="width:15em; padding: 5px;" | <code>{{{robotic}}}</code> | | style="width:15em; padding: 2px 5px;" | <code>{{{robotic}}}</code> | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''Default color''' | | style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" | '''Default color''' | ||
| style="width:15em; padding: 5px;" | {{{color}}} | | style="width:15em; padding: 2px 5px;" | {{{color}}} | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''Default param''' | | style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" | '''Default param''' | ||
| style="width:15em; padding: 5px;" | {{{param}}} | | style="width:15em; padding: 2px 5px;" | {{{param}}} | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''ID char''' | | style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" | '''ID char''' | ||
| style="width:15em; padding: 5px;" | {{{idchar}}} (#{{{id}}}) {{#if:{{{iddamage}}}| | | style="width:15em; padding: 2px 5px;" | {{{idchar}}} (#{{{id}}}) {{#if:{{{iddamage}}}| | ||
|- valign="top" | |- valign="top" | ||
| style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''ID damage''' | | style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" | '''ID damage''' | ||
| style="width:15em; padding: 5px;" | {{{iddamage}}} }} {{#if:{{{idanim_chars|}}}| | | style="width:15em; padding: 5px;" | {{{iddamage}}} }} {{#if:{{{idanim_chars|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''ID anim. chars''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''ID anim. chars''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{idanim_chars}}} }} {{#if:{{{idanim_colors|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{idanim_chars}}} }} {{#if:{{{idanim_colors|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''ID anim. colors''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''ID anim. colors''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{idanim_colors}}} }} {{#if:{{{score|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{idanim_colors}}} }} {{#if:{{{score|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="Score when shot by player">Score</abbr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="Score when shot by player">Score</abbr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{score}}} }} | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{score}}} }} | ||
|- | |- | ||
| | | | ||
{{#if:{{{floor|}}}{{{active|}}}{{{enemy|}}}{{{entrance|}}}{{{pushable|}}}{{{hurt_touch|}}}{{{break_shot|}}}{{{break_bombed|}}}{{{explode_bombed|}}}| | {{#if:{{{floor|}}}{{{active|}}}{{{enemy|}}}{{{entrance|}}}{{{pushable|}}}{{{hurt_touch|}}}{{{break_shot|}}}{{{break_bombed|}}}{{{explode_bombed|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''Attributes''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''Attributes''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{#if:{{{floor|}}}|<abbr title="A_UNDER">Floor</abbr><br> | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{#if:{{{floor|}}}|<abbr title="A_UNDER">Floor</abbr><br> | ||
}} {{#if:{{{active|}}}| | }} {{#if:{{{active|}}}| | ||
<abbr title="A_UPDATE">Active</abbr><br> | <abbr title="A_UPDATE">Active</abbr><br> | ||
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}} }} {{#if:{{{effect_stood|}}}| | }} }} {{#if:{{{effect_stood|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_AFFECT_IF_STOOD">Effect when stood on</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_AFFECT_IF_STOOD">Effect when stood on</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{effect_stood}}} }} {{#if:{{{effect_touch|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{effect_stood}}} }} {{#if:{{{effect_touch|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_ITEM">Effect when touched</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_ITEM">Effect when touched</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{effect_touch}}} }} {{#if:{{{special_stood|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{effect_touch}}} }} {{#if:{{{special_stood|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_SPEC_STOOD">Special when stood on</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_STOOD">Special when stood on</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{special_stood}}} }} {{#if:{{{special_pushed|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_stood}}} }} {{#if:{{{special_pushed|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_SPEC_PUSH">Special when pushed</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_PUSH">Special when pushed</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{special_pushed}}} }} {{#if:{{{special_shot|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_pushed}}} }} {{#if:{{{special_shot|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_SPEC_SHOT">Special when shot</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_SHOT">Special when shot</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{special_shot}}} }} {{#if:{{{special_bombed|}}}| | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_shot}}} }} {{#if:{{{special_bombed|}}}| | ||
{{!}}- valign="top" | {{!}}- valign="top" | ||
{{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 5px;" {{!}} '''<abbr title="A_SPEC_BOMBED">Special when bombed</attr>''' | {{!}} style="white-space: nowrap; background: #ccddf8 none; padding: 2px 5px;" {{!}} '''<abbr title="A_SPEC_BOMBED">Special when bombed</attr>''' | ||
{{!}} style="width:15em; padding: 5px;" {{!}} {{{special_bombed}}} }} | {{!}} style="width:15em; padding: 2px 5px;" {{!}} {{{special_bombed}}} }} | ||
|} | |} |
Revision as of 09:44, 29 May 2025
Template for data panels for thing pages.
{{ID |name = |id = |robotic = |color = |param = |idchar = |iddamage = |idanim_chars = |idanim_colors = |score = |floor = |active = |enemy = |entrance = |pushable = any, N/S, or E/W |hurt_touch = |break_shot = |break_bombed = |explode_bombed = |effect_stood = |effect_touch = |special_stood = |special_pushed = |special_shot = |special_bombed = }} |
{{{name}}} # {{{id}}} | |
Robotic name | {{{robotic}}}
|
Default color | {{{color}}} |
Default param | {{{param}}} |
ID char | {{{idchar}}} (#{{{id}}}) |