Sprite Code Examples: Difference between revisions

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(Added intermediate code for example 1.1)
m (Minor code changes, propagated through. Yes, I will get to examples for 3.2 and 3.3 soon.)
Line 67: Line 67:
  ''': "#draw"'''
  ''': "#draw"'''
  '''put c?? Sprite "local" at "local2" "local3"'''
  '''put c?? Sprite "local" at "local2" "local3"'''
'''set "spr&local&_setview" to 1'''
  '''goto "#return"'''
  '''goto "#return"'''
[[Sprite#E1.2|Back]]
[[Sprite#E1.2|Back]]
==Example 2==
==Example 2==
'''. "Global robot"'''
'''set "spr_yorder" to 1'''
---------------------------------------------------------------
. "Player robot"
  lockplayer
  lockplayer
  set "local" to 0
  set "local" to 0
Line 116: Line 121:
  : "#draw"
  : "#draw"
  put c?? Sprite "local" at "local2" "local3"
  put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
  goto "#return"
  goto "#return"
[[Sprite#E2|Back]]
[[Sprite#E2|Back]]
==Example 3.1==
==Example 3.1==
  . "Global robot"
  . "Global robot"
set "spr_yorder" to 1
  set "spr_p_x" to 80
  set "spr_p_x" to 80
  set "spr_p_y" to 0
  set "spr_p_y" to 0
Line 195: Line 202:
  : "#draw"
  : "#draw"
  put c?? Sprite "local" at "local2" "local3"
  put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
  goto "#return"
  goto "#return"
  ''': "collision"'''
  ''': "collision"'''

Revision as of 21:37, 9 November 2007

This article contains all of the code described in the Sprite Tutorial.

Example 1.1

lockplayer
set "spr0_refx" to 80
set "spr0_refy" to 0
set "spr0_width" to 3
set "spr0_height" to 3
: "drawloop"
wait for 1
put c?? Sprite p00 at "x" "y"
if uppressed then "up"
if leftpressed then "left"
if rightpressed then "right"
if downpressed then "down"
goto "drawloop"
: "up"
dec "y" by 1
goto "drawloop"
: "down"
inc "y" by 1
goto "drawloop"
: "left"
dec "x" by 1
goto "drawloop"
: "right"
inc "x" by 1
goto "drawloop"

Back

Example 1.2

lockplayer
set "local" to 0
set "local2" to 5
set "local3" to 5
set "spr&local&_refx" to 80
set "spr&local&_refy" to 0
set "spr&local&_width" to 3
set "spr&local&_height" to 3
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"

Back

Example 2

. "Global robot"
set "spr_yorder" to 1
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to 0
set "local2" to 5
set "local3" to 5
set "spr&local&_refx" to 80
set "spr&local&_refy" to 0
set "spr&local&_width" to 3
set "spr&local&_height" to 3
set "spr&local&_cx" to 0
set "spr&local&_cy" to 2
set "spr&local&_cwidth" to 3
set "spr&local&_cheight" to 1
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
if c?? Sprite_colliding "local" at 0 -1 then "#return"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
if c?? Sprite_colliding "local" at 0 1 then "#return"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
if c?? Sprite_colliding "local" at -1 0 then "#return"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
if c?? Sprite_colliding "local" at 1 0 then "#return"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"

Back

Example 3.1

. "Global robot"
set "spr_yorder" to 1
set "spr_p_x" to 80
set "spr_p_y" to 0
set "spr_p_w" to 3
set "spr_p_h" to 3
set "spr_p_cx" to 0
set "spr_p_cy" to 2
set "spr_p_cw" to 3
set "spr_p_ch" to 1
set "spr_d_x" to 83
set "spr_d_y" to 0
set "spr_d_w" to 3
set "spr_d_h" to 3
set "spr_d_cx" to 0
set "spr_d_cy" to 0
set "spr_d_cw" to 3
set "spr_d_ch" to 3
set "spr_k_x" to 86
set "spr_k_y" to 0
set "spr_k_w" to 2
set "spr_k_h" to 3
set "spr_k_cx" to 0
set "spr_k_cy" to 0
set "spr_k_cw" to 2
set "spr_k_ch" to 3
. "Your values may differ, so please change them to suit."
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
gotoxy "local" 0
. "&spr&local&"
set "spr&local&_refx" to "spr_p_x"
set "spr&local&_refy" to "spr_p_y"
set "spr&local&_width" to "spr_p_w"
set "spr&local&_height" to "spr_p_h"
set "spr&local&_cx" to "spr_p_cx"
set "spr&local&_cy" to "spr_p_cy"
set "spr&local&_cwidth" to "spr_p_cw"
set "spr&local&_cheight" to "spr_p_ch"
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
if c?? Sprite_colliding "local" at 0 -1 then "collision"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
if c?? Sprite_colliding "local" at 0 1 then "collision"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
if c?? Sprite_colliding "local" at -1 0 then "collision"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
if c?? Sprite_colliding "local" at 1 0 then "collision"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"
: "collision"
loop start
goto "#collide('spr_clist&loopcount&')"
send "spr('spr_clist&loopcount&')" to "touch"
loop for "('spr_collisions'-1)"
goto "#return"
---------------------------------------------------------------
. "Key robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_k_x"
set "spr&local&_refy" to "spr_k_y"
set "spr&local&_width" to "spr_k_w"
set "spr&local&_height" to "spr_k_h"
set "spr&local&_cx" to "spr_k_cx"
set "spr&local&_cy" to "spr_k_cy"
set "spr&local&_cwidth" to "spr_k_cw"
set "spr&local&_cheight" to "spr_k_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
inc "key_&local4&" by 1
set "spr&local&_off" to 1
die
---------------------------------------------------------------
. "Door robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_d_x"
set "spr&local&_refy" to "spr_d_y"
set "spr&local&_width" to "spr_d_w"
set "spr&local&_height" to "spr_d_h"
set "spr&local&_cx" to "spr_d_cx"
set "spr&local&_cy" to "spr_d_cy"
set "spr&local&_cwidth" to "spr_d_cw"
set "spr&local&_cheight" to "spr_d_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
if "key_&local4&" <= 0 then "end"
dec "key_&local4&" by 1
set "spr&local&_off" to 1
die
: "end"
end

Back