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- |releases = [[The Red Giant]]<br>[[Dragonbreed|Dragonbreed (Demo)]] ...known ones, and together with their friend [[Jester]] they found their own MZX company called [[Rune Creations]].2 KB (239 words) - 02:34, 1 February 2010
- ...s joined the MZX community and DigitalMZX boards in 2002, and formed their MZX company called Rune Creations. The only game released under Rune Creations *[[Christmas 2006 Dualstream Day of Zeux]] - "[[The Red Giant]]" (Galladin, Jauhis) 2nd place1 KB (190 words) - 15:15, 3 February 2010
- ...nd a great example of how a side scrolling shooter can be done properly in MZX. I'd like to see a tweaked, re-released version of this down the road some ...I do appreciate the sort of reference to the mid-90s style guilty pleasure MZX games like VIOLENCE or ARENA with the random badguy shooting and the comple27 KB (4,339 words) - 08:29, 27 January 2014
- Judging Standard: MZX 2.83 stable (Win XP-32 platform) *Pretty soon, MZX will be able to run on freaking everything, esoteric tendrils extruded, vei24 KB (3,769 words) - 01:13, 27 January 2014
- ...olored bullets, relatively smooth movement, and strict adherence to normal MZX graphical conventions. Let’s face it, the dude knows his arcade gameplay. ...nown for essentially acting like a really old, lower-resolution version of MZX. There were a number of famous Spectrum games like Jet Set Willy...but that34 KB (5,918 words) - 08:42, 27 January 2014
- Judging Standard: MZX 2.82b stable (Win 32 platform) *MZX adventure, with some sparse MZX shooting thrown in. There's a paranoia system that affects various things s27 KB (4,186 words) - 00:09, 26 January 2014
- the official competition version of MZX. We also had one entry penalized | these are very solid graphics that use MZX effectively and pleasingly. Minor |67 KB (9,362 words) - 22:37, 25 January 2014
- The player's weapons are essentially reimplementations of MZX the controls had been more responsive; switching to MZX speed 2 for31 KB (4,528 words) - 01:51, 18 January 2013
- ...there is a slight bit of color bleeding around terminals. The enemies and giant fans animate (a bit), but the player does not, outside of flipping when tra ...ndering rat. The player character (and all other humans) is just an edited MZX smiley, however, making the ending scene seem a little too light-hearted, a61 KB (10,634 words) - 00:27, 27 January 2014
- | it's giant pink laz0rz of awesome." | | Taitorian, I wrote a tutorial on this, a decent MZX sprite movement engine |57 KB (6,591 words) - 06:00, 22 July 2012
- | charge, right? Right? Eh, who am I kidding, MZX is dying. The one shining | | and giant flans and evil Jimbo Wales had something to do with navigating the |30 KB (3,551 words) - 03:07, 10 July 2012
- ...t from Duluth, MN to Cookeville, TN! So with HOTAS Cougar prepped and both MZX and FSX running, I lowered the flaps, torrented the games, accelerated to f Again, the 3d maze is about as innovative in MZX as transvestite jokes. Other than the maze, there's the map feature which b49 KB (8,491 words) - 00:34, 27 January 2014