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CityScape: Chapter 1 New Game in the Works

#1 User is offline   asgromo 

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Posted 26 July 2002 - 11:13 PM

Because I have let Special Forces 3 fail, I have begun a new project. This one has lower expectations, and will be released episodically, so I may actually have less trouble. My only problem is school starts in two weeks, so I have to work fast or my progress will slow down miserably.
CityScape is a series about one man, Carl Grisham, who lives in a world entirely made up of cities. He lives in a smaller one, which is soon targeted for destruction by a larger one. The leader of the larger one has an evil plan, but truly good intentions.
Work done:
Title Screen: 50%
Plot: 85%
Main and In-Game Menus: 10%
Locations: 5%

I plan to release a small demo by next week if nothing stops my progress.
Comments?
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#2 User is offline   asgromo 

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Posted 26 July 2002 - 11:38 PM

AHH!!! I just discovered how limiting robot memory is. Looks like I'll have to make my help menu a bit smaller. How the hell does a game like Adlo, for example, fit in that mem limit, anyway?
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#3 User is offline   asgromo 

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Posted 26 July 2002 - 11:48 PM

Oops. I just realized the percentage was actually memory "left", not how much I've used. That fixes the memory problem, I guess.
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#4 User is offline   Fungahhh 

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Posted 27 July 2002 - 12:16 AM

asgromo, on Jul 26 2002, 04:48 PM, said:

Oops. I just realized the percentage was actually memory "left", not how much I've used. That fixes the memory problem, I guess.

Hehe, I thought that too when I started MZX'ing.

Edit: I can't really seem to comment on a game unless there's screenshots. Might want to show us one/some.
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#5 User is offline   asgromo 

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Post icon  Posted 27 July 2002 - 11:59 PM

Why have a few simple screenshots, when I can give you the first couple of boards of the game?! A warning, however, this is not exactly a user-friendly demo, and you'll want to edit it to see everything.

Attached File(s)


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#6 User is offline   asgromo 

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Posted 28 July 2002 - 03:35 AM

Finished a cinematic and most of the overly-long help menu. Still working on the first RPG battle.
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#7 User is offline   asgromo 

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Posted 31 July 2002 - 05:45 AM

Almost finished with the battle engine. Help menu is done. The battle engine is heavily based on the engine in "Hidden Anomaly", a little something by Brian Cleveland (The Cow) you can get off Terryn's Anti-Archive.
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#8 User is offline   asgromo 

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Posted 02 August 2002 - 02:18 AM

Come on. I'm talking to myself here! Is anyone interested in this? Comments on the first boards, anything?
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#9 User is offline   LogiCow 

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Posted 02 August 2002 - 02:28 AM

Why is the viewport so small?

Black floors are dull.
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#10 User is offline   asgromo 

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Post icon  Posted 02 August 2002 - 02:55 AM

Thanks for the comments. The viewport is small because the locations are small, and also because the 1st and 61st floors of the hotel are on the same board, so I need something to hide the other area. I'll change the bland floors, though.
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#11 User is offline   Fungahhh 

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Posted 03 August 2002 - 03:00 AM

I tried it out recently... not too bad, nothing major to mention, as I understand that it's not very far into the making.
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#12 User is offline   Peeves 

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Posted 03 August 2002 - 03:00 AM

Cool game so far.
The people look funny :disturbed:
(no offense)
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#13 User is offline   asgromo 

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Posted 03 August 2002 - 03:06 AM

I'm getting it all written on paper, as planned out as possible, even going so far as to drawing concept sketches when MZX really can't support graphics even close to my ideas.
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#14 User is offline   SirBodgeAlot 

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Posted 03 August 2002 - 12:06 PM

The player looks like the small guy off Bonanza Brothers.
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#15 User is offline   ZzCrook 

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Posted 03 August 2002 - 06:31 PM

I think the game looks alright so far.

Oh yeah, and MagiCow. You have to do something about that avatar of yours, it's giving me nightmares!
- ZzCrook
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#16 User is offline   Suzanne 

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Posted 04 August 2002 - 12:13 PM

It reminded me of Space Quest ][ (which is a compliment, because I really enjoyed that game :disturbed: )


Suz.
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#17 User is offline   LostOne 

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Posted 06 August 2002 - 12:14 AM

asgromo, on Jul 26 2002, 11:13 PM, said:

The leader of the larger one has an evil plan, but truly good intentions.


Uhhh, maybe I'm just stupid or something...but how can that work out? There seems to be conflict with this guy. (i.e. Evil/Good?) :disturbed:
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#18 User is offline   asgromo 

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Posted 15 August 2002 - 02:45 AM

Sorry I haven't been here in the last couple of weeks. I've just started High School and I've been somewhat busy.

LostOne, here's what I mean:
Big guy lives near small guy in bad place.
Big guy wants bad place to be good place. Big guy comes up with plan to make bad place good place. Plan means small guy goes bye bye. Good for big guy, bad for small guy.
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#19 User is offline   hob nado 

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Posted 15 August 2002 - 05:39 AM

Looks like an interesting concept - I like the all-city idea. There are a few problems, though...the graphics are so blocky and gray, I can't tell what anything is, and I don't have any clue what the controls are other than moving the guy around. A little more exposition would help, other than just "guy wakes up in his room and gets corn snacks from drawers."

...that was NMIAOW, to play it safe...O_o...

Maybe give the game some more graphical detail and information, other than that, looks like a decent start. Good luck asgromo.
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#20 User is offline   Easton Blue 

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Posted 15 August 2002 - 07:13 AM

I think any new MZX game is good enough, keep up the good work
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#21 User is offline   asgromo 

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Posted 16 August 2002 - 11:40 PM

Esdemo1, on Aug 15 2002, 12:39 AM, said:

Looks like an interesting concept - I like the all-city idea. There are a few problems, though...the graphics are so blocky and gray, I can't tell what anything is, and I don't have any clue what the controls are other than moving the guy around. A little more exposition would help, other than just "guy wakes up in his room and gets corn snacks from drawers."

...that was NMIAOW, to play it safe...O_o...

Maybe give the game some more graphical detail and information, other than that, looks like a decent start. Good luck asgromo.

Thanks for the advice, esdemo.
By the way, if you care, try pressing F1, it opens a custom help menu. I realize work is going slowly, but I'm still doing something with this.
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#22 User is offline   asgromo 

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Posted 22 August 2002 - 02:28 AM

Set up a ton of backstory for my game, and begun drawing up maps of the playable areas in the game. Chapter 1 has been totally planned out (well, almost totally.) and I'm working on an intro for the game.
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#23 User is offline   asgromo 

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Posted 02 September 2002 - 05:48 PM

Yeah, I'm still working on this game. The shooting animations are finished, and look very cool.
I'm thinking of using a full motion animation in the game if it's possible. Using numerous character sets for each frame of a nuclear explosion would be great, if I had a program that could split an avi into its composite frames.
If anyone knows of a free program (I won't stop at illegal means) that will do this, I'd be very happy to hear about it.
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#24 User is offline   mzxgiant 

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Posted 13 September 2002 - 10:50 AM

To put it quite simply, I applaud your game. It looks to have a decent storyline attached to it, which is probably one of the more crucial parts of a good game...

Keep up the good work!
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#25 User is offline   Bluep4 

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Posted 13 September 2002 - 09:41 PM

I think this is going to be a kewl series :D Keep up the good work!

-Bluep4 :D

:)
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#26 User is offline   asgromo 

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Posted 14 September 2002 - 01:33 AM

Sorry about the lack of posts. I've been extremely busy with high school (My biology teacher is a total demon when it comes to outlining chapters), but I've still been working in my free time.
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#27 User is offline   Crusader 

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Posted 14 September 2002 - 04:38 AM

Looks good, but I've got one question... If the world is all city how can you discern one city from another? Or do you mean the world is one big city and what you're referring to as "cities" are just different sectors of that city?
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#28 User is offline   asgromo 

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Posted 16 September 2002 - 02:26 AM

Okay, Crusader. Here's how it works:

Planet Earth.
Lots and lots and lots of small countries.
Each country has lots and lots and lots of city.
One big drawn out city with lots and lots and lots of little international borders.

Get it?
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#29 User is offline   Dr Lancer-X 

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Posted 16 September 2002 - 05:26 AM

That will be neatsome... you'd have a virtually boundless game area!
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