for Example:
mod "hiphop.mod"
:loop
sam 40 "rain.ogg"
wait 5
goto "loop"
I know i can easily just make a ogg with the music and the sound loop mixed in one but what if i want to have different areas of the game produce different sound loops? Using a wait command doesn't seem to be very reliable since everyone's computer speeds vary.
EDIT:
If only I could use this:
:loop
play "&rain.ogg&"
wait play
goto "loop"
Wait play only works for those ancient SFXs , would be awesome if it could also be used to sounds from a file. Hope Exo sees this

This post has been edited by T-bone6: 15 December 2006 - 03:23 AM