dMZX Forums: Stop-gap helpfile update. - dMZX Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Stop-gap helpfile update.

#1 User is offline   Terryn 

  • ******
  • Group: DigiStaff
  • Posts: 2,966
  • Joined: 12-October 00
  • Gender:Male

Posted 04 July 2006 - 12:51 AM

Since MZX 2.81d is in serious limbo, and seems likely to stay there for a while, I've decided to release a new helpfile update. Usually I only release with a new version to simplify things, but there's so much fixed in this helpfile revision that I thought it should probably be released anyway.

http://www.digitalmzx.com/mzx_help.zip

Pick this up to apply these changes:

Quote

-More color coding in sections for *pop*. Sections will get green color coding for code, yellow for code examples.
-Forgot to detail cheats, whoops. Inserted.
-Forgot to double-tilde a ~f (for the $ command in the ZZT to MZX section). Corrected.
-Expressions area had problems with the >>, <<, etc. commands being interpreted as code - fixed.
-~BUTTONS should be ~BBUTTONS. Replaced.
-Added 12-char mod limit question to the FAQ section.
-Made sure to note which counters are local when local counters are introduced (to remove some ambiguity for those who might think a special prefixing character makes a counter local, or any other assumption).
-PLAYERX and PLAYERY not detailed in helpfile. Added. I BLAME YOU, ACK... AND ESPECIALLY YOU, KOJI.
-MBOARDX and MBOARDY mistakenly noted as read/write. Corrected to read-only.
-Cleaned up The Mirth of Built-Ins massively. The source doc got messed up after saving in a different program than I usually use. Now everything looks much neater, and the items actually correspond to the default chars. I even added the lousy control characters.
-Removed placemarkers I'd forgotten to wipe.
-Detailed method of board-to-overlay and overlay-to-board copying. Somehow it was missed.
-MZM section formerly inaccessible in help file, fixed.
-Added more info about XPOS/YPOS and their cousins.
-Fixed mention of COPY # # # # when applied to Robots.
-Added segment about using file access to detect whether files exist.


If there are any issues regarding the help file, please address them here.

Sorry if this causes any hassle/confusion.
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe

<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
0

#2 User is offline   Tixus 

  • cancelled by fox
  • Group: DigiStaff
  • Posts: 1,841
  • Joined: 11-December 00
  • Gender:Male
  • Location:Springfield

Posted 04 July 2006 - 08:39 PM

"Sorry if this causes any hassle/confusion."

Or the main page to go down.
0

#3 User is offline   Koji 

  • End
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 6,644
  • Joined: 15-November 01
  • Gender:Not Telling
  • Location:US, NC

Posted 06 July 2006 - 06:52 PM

Hey did you know that neither I nor Akwende had anything to do with playerx and playery counters?

This post has been edited by Koji: 06 July 2006 - 06:53 PM

0

#4 User is offline   Terryn 

  • ******
  • Group: DigiStaff
  • Posts: 2,966
  • Joined: 12-October 00
  • Gender:Male

Posted 06 July 2006 - 08:36 PM

However, you had a lot to do with updating documentation, especially since you both opted to do that.
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe

<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
0

#5 User is offline   Koji 

  • End
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 6,644
  • Joined: 15-November 01
  • Gender:Not Telling
  • Location:US, NC

Posted 07 July 2006 - 05:51 AM

.... Yeah well shut up :(
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users